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  • Treczoks@lemmy.world
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    15 hours ago

    “There are no ‘rules’ for fantasy”

    Wrong. To write good Fantasy (of SciFi), you have to go through a process called “World Building” where you lay down the rules of your world. Properly done, the amount of World Building exceeds the actual works by far. It is absolutely necessary to create a core of inner logic to the story. You are not bound by the rules of our world, yes, but you are bound by the rule of consistency. If you violate those, you automatically write crap Fantasy (or SciFi).

    Funny, though, that e.g. many literature teachers / professors don’t even know about the idea of World Building.

    • UnderpantsWeevil@lemmy.world
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      7 hours ago

      To write good Fantasy (of SciFi), you have to go through a process called “World Building”

      I think this is more implying that you don’t have to work from the same framework for every fantasy world. Not everything has to be set in Arthurian Medieval Times with Crusader-Era social sensibilities. The menagerie of mythical creatures isn’t a prerequisite or delimiter (dragons / unicorns / etc are not a requirement nor are robots / cthulhoid horrors / woolly mammoths disallowed). You need internal consistency (to a degree) but you aren’t forced to adhere / omit any genre trope.

      I would say, at an absolute bare minimum, you need some kind of fantastical or supernatural element to make it “Fantasy” as opposed to “Historical Fiction” or “Science Fiction” or some other category of fictional prose. Although, the genre of “Magical Realism” does make even that distinction a bit fuzzy.

      many literature teachers / professors don’t even know about the idea of World Building

      You don’t necessary need to go through the whole work of World Building if you’re just banging out a short story or novella. Even serial writers don’t necessarily bother going deep on the background material until they feel the need to expand the scope of the setting. I mean, look at the Star Wars setting. George Lucas didn’t have Jabba the Hutt defined as a big slug monster until the third movie. In the original film, there was a cut scene in which Han confronts Jabba, who was just a be-feathered chubby gangster.

      If you’re just spitballing or cranking out bits of fiction in brief, World Building can be superfluous. A story that takes place entirely in a single house over the course of a long weekend doesn’t need the kind of scaffolding that a Long Walk to Mordor requires.

    • Derpykat5@ttrpg.network
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      9 hours ago

      A clearer way to phrase it might be “there are no rules for the genre of fantasy”. An individual world needs self-contained rules, yes, but just because Tolkien’s Dwarves have beards regardless of gender doesn’t mean that your Dwarves need to be the same.

    • ryathal@sh.itjust.works
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      8 hours ago

      Also the important rule here is everything not explained to be different is assumed to be the same as our understanding of the real world.

      • Treczoks@lemmy.world
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        7 hours ago

        That is part of world building, too. If your fantasy world needs more explaining than storytelling, something is seriously wrong.

    • Bronzebeard@lemmy.zip
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      9 hours ago

      Rules for fantasy writers.

      For a post centered on reading, the actual comprehension of what is being said in this thread is poor.

    • SippyCup@feddit.nl
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      11 hours ago

      Pixel dungeon does the same thing, you don’t know when you start a run what any color potion does. So they’re randomized.

  • unalivejoy@lemmy.zip
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    21 hours ago

    Why should your fantasy game be limited by something like “health”. Whether you die should be based on vibes.

    • UnderpantsWeevil@lemmy.world
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      7 hours ago

      Why should your fantasy game be limited by something like “health”.

      One way of escalating drama and tension is by injuring a main character. The scene in Terminator 2, where Sarah Connor has to knock the T-1000 into the blast furnace with consecutive shotgun blasts, isn’t nearly as cool without her doing it with a wound in her arm. Frodo collapsing from exhaustion gives us the incredible moment of Samwise shouldering him and carrying the guy, ring and all, up the slope of Mt. Doom. Tinkerbell fading away after hearing “I don’t believe in fairies” is what gets the audience on their feet applauding her by the end of the third act.

      And particularly for folks invested in the coolness of their characters, some conflicts are much more fun when the outcome isn’t anything either storyteller or player could have anticipated. A totally unexpected David v Goliath moment, where a scrawny guy fells a giant with a lucky shot, will be the kind of story people talk about for years - whether David or Goliath or both are PCs.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    24 hours ago

    Nethack (and derivatives) is pretty much the only game I know of where the health potions may or may not be red.

    And I guess Dark Souls… It’s more of an orange than a red. But maybe that’s just the color of the flask. Idk what the substance inside looks like. 🤷🏻‍♂️

  • sp3ctr4l@lemmy.dbzer0.com
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    1 day ago

    Bright red barrel of aircraft grade fuel.

    Shoot it.

    Spawns a leak.

    //FPS players mind’s implode//

  • MurrayL@lemmy.world
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    1 day ago

    See also: video game AOE FX.

    Big glowy green area? Could be a healing aura, could be poison. Good luck!

    • tiramichu@sh.itjust.works
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      1 day ago

      Nah this one is easy.

      If it’s green and sparkly, it’s a good thing. If it’s green and bubbly, it’s a bad thing.

    • Khrux@ttrpg.network
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      1 day ago

      Purple: Magic??

      Green: Life/death??

      Red: Life/fire??

      Blue: Magic/cold??

      Honestly the only colour I don’t feel uncertain about is orange, that’s always bad.

      Also on the topic of health potions, a great piece of advice I once heard was that if your players are in a foreign land, remove health potions. Give them health biscuits and watch them reconcile with God.

      • chatokun@lemmy.dbzer0.com
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        20 hours ago

        FFXIV the stack markers are close to orange… and long time ago it had Bard having a fire circle that damaged enemies but not allies, yet the tanks thought it was bad and would drag enemies out of it. Probably why they removed that one.

  • Rednax@lemmy.world
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    1 day ago

    Similarly to how paprika chips come in blue bags and salted chips come in red bags. Anything else is heresy. Unless you live right across the border, where it’s exactly the opposite.

  • papertowels@mander.xyz
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    1 day ago

    I color code all my info. (…) Green means go, so I know to go ahead and shut up about it. Orange, means orange you glad you didn’t bring it up. Most colors mean don’t say it.

    - Michael Scott

    • sheogorath@lemmy.world
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      16 hours ago

      I love the possibility of having a red/green colorblind character and having to roll to hopefully pick the right potion when they both health potion and poison in their bag.

      • Empricorn@feddit.nl
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        10 hours ago

        I feel like any decent adventurer would develop a system. I hear blind people will fold their paper money a certain way so they can differentiate between the different values…

        • Robust Mirror@aussie.zone
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          8 hours ago

          Sure but it falls apart when an asshole gives them a dollar change instead of a 20 and they fold it as a 20. Any system relies on having trust that the system was done correctly as you can’t verify.

  • TriflingToad@sh.itjust.works
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    1 day ago

    I hate dragons. Controversial take but like just come up with some other mystical creatures! have some fun with it! if rather interact with a pink unicorn plushie than fight another dragon

  • Jankatarch@lemmy.world
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    8 hours ago

    Overlord the anime has a whole arc about the protagonist using his immense power and influence to have people start research on how to turn blue potions red.