Most people can’t tell the difference between a 320kbps mp3 and lossless, but hey if folks really want to waste their money on snake oil like gold-plated cables then I say let ‘em.
I can’t tell if you’re kidding, but just in case: this is for the 2021 remastered version. They’re not making new paid content for a game that came out in 2000.
If you know what curl is, you’re not the target audience.
The people this is targeting don’t even know what ‘CLI’ stands for, but they absolutely will copy/paste random commands into their computer if they’re told it’ll magically fix something.
Plenty of reasons to hate Apple as a company but the hardware and build quality of MacBooks really is second to none. I know several Linux/OSS die-hards who swear by their M1 MBPs.
I subscribe to communities, and I often see the same people posting & commenting, but I don’t go out of my way to follow any of them. That seems odd to me.
I can’t decide if it’s hilarious or horrifying that a ‘security’ firm is openly admitting that they have no idea how their own software works, and that that level of ignorance is intentional.
Blatant self-promotion is generally frowned upon. That’s a rule across the internet, but especially here.
Like, you haven’t even made an attempt to engage with the community. No other posts, no other comments. It looks like you made an account solely to push your product, and in a place like Lemmy all that’s going to get you is a flurry of angry downvotes.
We had to read manuals for tutorials, maps, and story exposition. Try releasing a game nowadays that does that and you're going to get slapped with a 1/10 because people nowadays have less patience than a goldfish.
I kind of get where you’re coming from but your dismissive framing means it comes across as out of touch, ‘old man yells at clouds’ type stuff.
The shift has far less to do with patience and more to do with designers getting better at integrating tutorials into the games themselves. Games now are designed to teach you how to play through playing, so reading a manual became unnecessary. That’s not a flaw, that’s an improvement.
The only reasons this wasn’t done earlier was because the field of UX was still developing, and because cartridges limited how much text could be crammed into the games themselves.
That said, there are still well-received games that rely on manuals, but it’s now an explicit design or aesthetic choice rather than something everyone has to do to make up for limited tutorialisation. Check out Tunic, Keep Talking and Nobody Explodes, or TIS-100 as examples.
I’d rather games only include a manual because they wanted to, rather than because they had no choice.
I’d be here for hours trying to list them all, so I’ll just do one for each category:
Classics: Howard’s End by E. M. Forster
Shakespeare: Henry IV, part 1
Sci-fi: Childhood’s End by Arthur C. Clarke
Really there were dozens that stuck out, and two of my biggest takeaways were that great writing is timeless, and classic literature is far more approachable and relatable than you might think.
If you don’t know where to start, I recommend getting a copy of The New Lifetime Reading Plan.
Most people can’t tell the difference between a 320kbps mp3 and lossless, but hey if folks really want to waste their money on snake oil like gold-plated cables then I say let ‘em.