So I got a bug in my butt to install Mortal Kombat 11 last night and was doing the story mode which is basically like a movie with intermittent fights and it occurred to me that I love Mortal Kombat but just the characters, the worldbuilding, and the lore. I’ve never been big on fighting games and as I age, I am finding it harder and harder to pull off special combos quick enough to even do much other than slapping buttons and hoping for the best.
My favorite MK game was one of the ones on PS2 where the story mode was basically God of War gameplay turning it from a fighter into an action adventure game.
If Midway were to make a Mortal Kombat title that was like Dark Souls but set on Outworld or something, that would definitely be my jam.
Another would be Warhammer 40k. I am not at all interested in the PnP gameplay nor a lot of the video games. But I love the lore and the game Rogue Trader is fucking dope, playing more like a traditional CRPG in that setting and not an RTS or straight up shooter.
Do y’a have any games like that? Where you like everything about them except the actual gameplay?
I love soul calibur 2’s story mode i wish it was a devil may cry
I just want two genres to merge. Give me Skyrim (and/or Oblivion or Morrowind) but with the survival/crafting/building loop of Valheim.
FO4 is almost there if you play it in Survival mode.
Fighting games were very neat when they came out but I was never very good. A few sorta innovations came out with new games but eh to me they are kinda all the same thing so what is the point of new ones at some point.
Hades and Hades 2. I am someone who is a huge fan of visual novels and the games already have a fantastic dynamic between characters and amazing writing.
i just hate that I have to play a game genre im not good at to get more of a story I’m extremely invested in. and characters I’m attached to.
I just wish No Mans Sky had some point.
The point is to learn 3+ alien languages word by word
The point is to get super high and hang out on toxic planets for the trippy colors.
Based and “I hope this place has ancient bones…”-pilled
The point is to spend hours travelling across the universe looking for an Earth-like planet, with green grass, blue skies and relatively safe temperatures, instead of just going outside in real life.
I’d love it if Secret World (preferably the original release, not Legends) was a singleplayer RPG instead of the half-assed MMORPG that it was. You could lower the enemy density and respawns, maybe add some computer-controlled party members Guild Wars 1 style, and it would be the dopest thing ever. The lore, vibe, and worldbuilding in this game is immaculate, it’s just a shame it’s strapped to an MMO framework.
Total War Warhammer 1/2/3! I hate RTS combat. If these games were turn based they’d be amongst my most played.
A civ 40k would be awesome!
A good one yeah :)
They did however already make an OK one with a terrible DLC strategy (there’s €200 of DLC).
WoTCGW and shoveling slop with their ip, name a more iconic duo.Is it owned by WotC now? I thought it was Games Workshop.
My bad, you’re right. I get them confused cause I always think of 40k as a tabletop game and for some reason my brain connected that with WoTC. I’ll edit.
TBF there ain’t much to pick between them when it comes to business practices xD
For the record you can auto complete the battles and just play them as turned based strategy games with no tactical component. That may or may not be what you’re looking for, but just figured I’d let you know.
Yeah, I know. It’s barely even half a game at that point though so what’s the point?
Does wishing that Final Fantasy would return to its roots and be a turn-based JRPG again count?
I wish something would happen with Lost Odyssey, i loved that game.
If you want something echoing back to the og, I found the 4 heros of light very fun. I replay it once every few years or so. Also, it is the scaffolding that bravely default was built with
“I like FF7 but I wish instead of a JRPG, it was a generic ARPG” said an SE exec at some point, apparently.
Crisis core worked surprisingly well!.
I’m one of these weird people that actually prefer it as an ARPG.
I just wish it was a good one.
did you give bravely default a shot?
Yup, and I’d even say that the best FF is the one that SE was too afraid to put the FF name on. I just wish it wasn’t relegated to being a lower budget B-list project, imagine if SE put the same kinds of full AAA resources behind this that they put on the FF7 ‘remake’.
That’s what I was here to post.
I feel like the genres of Warhammer 40K games are all over the place. Last year they put out a racing game.
I felt this way about Eastward and Pyre. Both were beautiful games, amazing art, well written characters, excellent soundtracks, but the actual gameplay didn’t grab me.
Starcraft. RTS is not for me; I played the campaigns with cheats on so I could see the story unfold.
Then again, that was back when I was still willing to give money to ActiBlizzard. Not so since Blitzchung.
We almost had an OTS shooter set in StarCraft’s universe… I wonder what life would have been like if Ghost actually came out in 2005. 🤔

I’ve seen this image so often, but just now it occurred to me: Living the best life in the year 3000 and cars still park on the sidewalk.
Starcraft 2 is super fun as a randomizer in the RTS format, but I do want to see more done with that IP. The problem is, like you, I will never give Blizzard a single penny ever again.
Yup. I love the lore and atmosphere, fun in archipelago for randomizing, i like the campaign and co-op modes a lot. But since I won’t give blizzard any money it’s nice that they just gave up on the IP for whatever reason
Quite a few games as a service games look like they could have been turned into interesting single player story based games if, you know, someone bothered to write a story for it.
Brink for example had fantastic art assets and back story, but no actual story.
Yeah, there have been a bunch of extraction shooter style games that I would play the shit out of if they just weren’t extraction shooters.
Jesus fucking Christ, why did Marathon have to suffer that fate?
Have you played STALKER Anomaly? It has the looting and shooting without being an extraction shooter, but still scratches a similar itch.
Welcome to Tarkov
I would enjoy the hell out of XCOM if it played more like Mass Effect.
I would enjoy the hell out of a Mass Effect themed turn based strategy.
They kind of tried that, but unfortunately it wasn’t very good.
Unironically played this entire game start to finish and enjoyed it despite it being a massive mess
The Endless games have such fucking dope ass lore and it makes me wish there was any kind of RPG where we could get more intricate lore instead of just the grand, sweeping stuff.
Like, how do the average Riftborn cope? What was it like for individual Vaulters to retuen to the stars? What’s it like day to day in Broken Lord society?
So many awesome things to explore and the vistas would be stunning! I really hope Amplitude gives us one someday. But they’re still fantastic 4x games with great music and top tier artwork. If you’re a 4x, definitely go try them! Just don’t expect Civ.
I don’t know if this counts. But I want a Kenshi like game set in Morrowind. And I want a Morrowind like game set in the Kenshi universe.
Love them both as they are though.
I hadn’t heard of this game somehow, thanks!
You should definitely watch the General Sam videos of Kenshi. He makes it fun but also doesn’t hide how much of a bitch this game can be. He’s also probably why I got pulled into the game so hard.
Prepare to either bounce off a game harder than anything before, or lose the next three years of your life. Or, possibly, somehow, both.
I only skimmed a couple reviews because I like going into games blind. My favorite game experience I’ve ever played was *Ragnarok Online”, which had basically no quests or goals other than “be in the world and make a name for yourself amongst all the other godly player characters who sit around and chat wearing hats.”
No direction or NPCs telling you what to do. Move one map over to explore a new place and get one-shotted by a flower from across the map doing 5x as much damage per hit as your max health. Then come back after you’ve explored for 40 hours and kick fuckin flower ass for eight hours and lose a day of your life grinding and chatting.
I think Kenshi might be my kinda game.
That would be on-brand for me lol
But I want a Kenshi like game set in Morrowind.
Honestly, I’d like a Kenshi-like game set in damn near any setting.
Like, the Kenshi setting is interesting, but in terms of gameplay…it’s essentially unique from a gameplay standpoint. I’m still a bit amazed that nobody has made other games in the genre.
There is a sequel that is being worked on and will come out someday…
I tried getting into Kenshi twice and failed. I don’t like hand holdy games, but that felt like being pushed of a cliff with no supports. What’s the pull for everyone here? I want to take another shot at it
Personally, I like games where you start as a relative nobody and have to claw your way to success. I enjoy how in Kenshi you start having the snot beaten out of you by absolutely everything, but can eventually have the skills and equipment to be taking out whole factions.
You are right about the lack of support though. I think the intention is to play to fail and learn from mistakes, but it’s a harsh lesson when you wander into a new area only to be knocked out and imprisoned by cannibals. I don’t have the fortitude to keep failing, so end up just using the wiki at times.
I mean just save and reload a bunch. That’s what I do lol
Kenshi Scrolls, Kenshi/Fallout, Kenshi Wars, Kenshi Effect, Halo: Kenshi, Kenshilands, Kenshi-Life…
There are so many awesome settings you could make a Kenshi game in.
Oh I’d pay so much for Halo: Kenshi. Didn’t even know it was something I wanted until I read this lol.
I would probably damn near never leave the house if that game were to exist.
I feel like a lot of third person action adventure games would be better off as turn based RPGs since the action gameplay usually sucks and smashing the action button 100,000 times is not fun after an hour or so.
Witcher 3 needs a turn based mode more than anything.
Turn base probably won’t save the shallowness of Witcher 3 combat, it need an overhaul for more in depth system. Witcher is introduced in the first one as a methodological monster hunter where he learn, prepare, and hunt the monster, while also deal with politics(which is probably the strongest part of the series). In Witcher 3 Geralt is a ballerina dancing with his blade.
The best witcher combat is in Monster Hunter World.
CDPR gambled for the masses and won with Witcher 3. I agree with you and would prefer the combat to be more methodical, require more preparation and be more visceral. I wish you’d have to actually manually brew the correct potions and oils in preparation, and then see those have a huge impact on whether you win or lose the fight.
At the same time, the super lightweight combat they went with allowed the game to be so approachable by the causal market that it sold millions and millions of copies and singlehandedly catapulted CDPR into a AAA studio. So it’s hard to argue they made a mistake not catering to players like us.
I feels like it’s about time we stop making excuse for how company able to make bank by watering down their product, it actually sound pretty sad, and it kills some of my favorite studio because they thought about doing the same.
At the same time From Soft make bank by making Elden Ring better without having to watering down their product, same stuff happened to Capcom with their Monster Hunter World. It’s about streamlining the clunky gameplay while retaining the identity of what making the predecessor great.
Also we’re in a thread talking about how the game we want could be better if they’re different, so maybe don’t.
I feel exactly the opposite.
There are plenty of turn-based RPGs and JRPGs that I fell asleep playing that I probably wouldn’t have if I didn’t have to mostly stare at a static screen and menus most of the game. And dont even get me started on random battles.
Turn-based RPGs have repetitive combat loops to me. Same intro, same enemy lineup, same strategy, same music, same victory jingle. Over and over and over. It least in an action oriented game, I can choose where my character is, how I engage with combat, what terrain features I use, etc.
This is why I like Strategic Turn Based games like Fire Emblem and XCOM way more than standard turn based games.
JRPGs often don’t have good enough stories for me to continue playing and many have grind as part of their design.
My issue with the better JRPGs like Persona is that there are simply too many battles. If they cut 50-70% of the battles the games would have much better pacing and become less monotonous.
FF7 is a good 30-40 hour game. Games going for 80 hours and up are way too long.
I’m the exact opposite, in a different, but similar way that the other commenter is.
I will fall asleep trying to play almost any turn-based/tactical RPG you give me. It’s just too slow for me, and I can’t focus on stats or stacking effects that much. That’s why I like real-time action games. I’ve been playing the hell out of Fallout 4 lately and that is probably the fastest-paced game out of the entire series. There’s snappy gunplay in first- and third-person with a dedicated bash/grenade button, and you can pop out from behind cover when you aim. Also the whole customizing and modification system with the workshop and settlements.















