Different strokes for different folks and all that. I personally couldn't stand The Witcher 3, Red Dead Redemption 2, or Baldur's Gate 3 despite them being constantly praised.
Reach is my favorite Halo game. To be completely honest, I always wanted more from the story telling in most Halo games, as you're usually just a one man army with nobody else to care about. Sure, maybe there's some high stakes overarching story, and you often have some regular soldiers helping you out, but it's not something I ever really think about during a mission. I'm just here to shoot aliens, and my allies are meat shields who will not be missed. Which is fine, but when I played Reach for the first time and watched characters I came to like actually die, I loved it. It's funny too, because in the lore Master Chief is a competent commander that prefers fighting with a squad, while Noble Six is a total lone wolf that always fights alone, and yet their games play opposite that.
I didn’t want him taking the sniper so i threw myself off the ledge to stop him from getting it.
I love this. Every time I play Halo with somebody, this type of shit goes down. Somebody does something and then suddenly it's just a free for all, and by the end of it, we're more worried about fucking the other person over than whatever we originally wanted to do.
When I say "inspired them to release", I should caveat that they've probably been planning this for a million years, and are merely framing it as a piece of direct fan service. Netease aren't some jovial uncle, magnanimously handing you another cookie in the face of steady mithering. They are a massive corporation with growth forecasts and other financial flimstackery that defies my comprehension.
I appreciate the article mentioning this, even if its obvious enough once you think about it for a moment.
Anyway, this is really cool news. I haven't actually played Rivals since the first season ended, so I don't know how much better they've gotten at this since, but I was always disappointed by the lack of social interactions available between players. Something like overwatch has a multitude of emotes, sprays, and voice lines that you can fuck around with before or during a match and make temporary friends. Rivals on the other hand had just about nothing of the sort when I played it.
They never said it deteriorated so much that we're back to square one. Would you still refuse if you were instead offered the internet of 5 years ago? I don't think I would.
Depends entirely on how you interpret the question. It could be read as "What's a recent game you've tried..." (as in, a recently released game that you tried), as you've done, or "What's a recent game you've tried..." (as in, a game you've tried recently) as the person you're responding to did.
I think either interpretation is fine since the title doesn't actually clarify either way.
I see your previous post got deleted. I'm just going to paste my old comment here in case you didn't see it. Feel free to ignore it if you did I guess:
How good's your computer? Running locally is always the best option, but an 8-13GB model is never going to be as good as the stuff you'd find hosted by major companies. But hey, no limits and it literally never leaves your PC.
You can find models on Huggingface, and if you don't know what you're looking for, there's a subreddit where they have a weekly discussion on enthusiasts favorite models. I don't remember the sub's name, but you should be able to find it easily enough with a google search like "reddit weekly AI model thread". Go to the poster's profile and you'll find all of the old threads you can read through for recommendations.
How good's your computer? Running locally is always the best option, but an 8-13GB model is never going to be as good as the stuff you'd find hosted by major companies. But hey, no limits and it literally never leaves your PC.
You can find models on Huggingface, and if you don't know what you're looking for, there's a subreddit where they have a weekly discussion on enthusiasts favorite models. I don't remember the sub's name, but you should be able to find it easily enough with a google search like "reddit weekly AI model thread". Go to the poster's profile and you'll find all of the old threads you can read through for recommendations.
I had a somewhat similar experience. I was playing Phasmphobia just last night as well, and we planned to play a bunch, but an emergency popped up and my friend had to go so we only played the one game. We hopped on Sunny Meadows as a nice warm up before hitting the harder maps like Tanglewood (not that we ever got around to that).
This was the first attempted hunt in the game. TWENTY FOUR MINUTES in! We had the ghost pinned down to either shade or deogen before even getting any evidence, with our suspicion getting stronger every minute it refused to hunt. We eventually got spirit box evidence, which all but confirmed deogen. And sure enough it was a deogen, which was a dream come true on Sunny Meadows. Easiest (and possibly slowest) $3,000 perfect investigation I've ever gotten.
A big part of the appeal of Hollow Knight and Hades are their respective art styles. They are both genuinely gorgeous games, and it really improves the experience. I would rather open up Hades again instead of, say, TBoI for exactly that reason, despite my thinking that TBoI is the better roguelike.
Admittedly I can't bring myself to enjoy Hollow Knight at all, but that's just an issue of me disliking metroidvanias.
That's because you're playing it wrong. You see, at it's core Skyrim is actually a puzzle game you play on the Nexus Mods website. You spend 30+ hours carefully researching, building, and tweaking the perfect pack of mods, only to immediately run out of interest in playing Skyrim once you're finally done. The actual Skyrim installation only exists to check if you solved the puzzle correctly and it runs.
It has nothing to do with the slogan. In fact, it stopped being the game's slogan by gen 3 (look up Crystal's box art and then look up any game's box art after that like Sapphire). Catching them all is just a fun side objective completionists can do, similar to collecting all the achievements in a game. I've also collected all of the creatures in other creature collectors like cassette beasts or monster sanctuary because I find it fun, not because some 25 year old slogan told me to.
I don't think I would call HD2 an extraction shooter. I mean sure, you shoot things and try to extract, but for the same reason HD2 isn't a RPG just because you can roleplay or an RTS just because you need to make strategic decisions in real time, there's a lot more to these genres that HD2 doesn't include. Hell, technically you don't even need to extract, as the only thing successfully extracting gives you is any samples you find... completing the mission counts as a win regardless.
For The Worthy and Get Fixed Boi (which is just all the vanilla seeds including FTW combined) are both difficult in a different way from something like Infernum. While Infernum completely reworks boss fights, often feeling like a completely different fight all together, FTW is more like Vanilla+. Like, many of the bosses just attack faster and more often, summoning more minions and doing more damage. At most a boss might get a new attack or two, like skeletron summoning dark casters to shoot at you throughout the fight and the brain of cthulhu flipping you upside-down during its second phase. I should stress though, it's not easy by any means. Dark casters interrupting your flow during an already sped-up and beefed-up skeletron fight is surprisingly difficult. It's kinda similar to Infernum mode King Slime, where you need to dodge the slime, crystal, and ninja simultaneously by the third phase (though maybe not quite as hard).
Get Fixed Boi especially is a pretty interesting experience. Unlike most mods, it's got a kinda anti-QoL vibe, making your life more difficult throughout the entire game rather than just during boss fights. Darkness kills you, bunnies explode, you spawn in the underworld, the entire surface is corrupted with spawn rates cranked up, the dungeon is underground, among other things. I'd recommend giving it a shot at some point.
I know Calamity has support for both seeds. It actually has support for FTW + Rev/Death Mode, and additional content for Legendary mode (i.e. Master + FTW) + Rev/Death. I don't know if Infernum supports them, but I'd be willing to bet Legendary Death mode would be pretty similar in difficulty to Infernum, though I haven't tried it myself just yet.
Wow, I just got hit with a wave of nostalgia looking at those PureBDCraft inspired textures.