I just play Steam Deck and write about gaming + Linux a lot
- 228 Posts
- 628 Comments
PerfectDark@lemmy.worldOPMto
Games@lemmy.world•How Halo Became a Game Boy Color Game: An Interview With Halo: Combat Devolved Creator Mike MillerEnglish
5·7 days agoYou can even play it in your browser if you’d like!
PerfectDark@lemmy.worldOPto
Technology@lemmy.world•How Halo Became a Game Boy Color Game: An Interview With Halo: Combat Devolved Creator Mike MillerEnglish
4·7 days agoEnjoy! Just wait until you hear that iconic theme music in the menu…reimagined :P
So nice to see you enjoying the Brick Hammer, too. Such a classy handheld :)
PerfectDark@lemmy.worldOPto
RetroGaming@lemmy.world•How Halo Became a Game Boy Color Game: An Interview With Halo: Combat Devolved Creator Mike MillerEnglish
14·7 days agoNo…nothing at all like Marathon. That was a (nice) old FPS, this takes what was known for being a FPS and changes it completely.
Here’s an image which might help you picture it better

PerfectDark@lemmy.worldOPto
Technology@lemmy.world•How Halo Became a Game Boy Color Game: An Interview With Halo: Combat Devolved Creator Mike MillerEnglish
7·7 days agoI had the chance to interview Mike Miller, the developer behind Halo: Combat Devolved, an ongoing project that aims to bring Halo: Combat Evolved to the Game Boy Color (and retro handhelds) using GB Studio. I’ve been playing through it on my Brick Hammer, it really feels at home on there.

We talked about the difficult process of translating Halo’s weapons, enemies, vehicles and levels to such limited hardware, the creative solutions he’s come up with along the way, why authenticity sometimes means changing the original game, and what he’s got planned for future levels. If you’ve ever wondered what Halo would have looked like as a '90s Game Boy game, or wanted to hear a bit more about how he’s made it all happen this one should be right up your alley!
PerfectDark@lemmy.worldOPto
Technology@lemmy.world•Hands-on with the Anbernic RG 55G1; Anbernic's Snapdragon GambleEnglish
1·12 days agoIt is, yes! Gamma uses DJ Khaled for his display picture everywhere, so this felt appropriate :)
PerfectDark@lemmy.worldOPto
Technology@lemmy.world•Hands-on with the Anbernic RG 55G1; Anbernic's Snapdragon GambleEnglish
81·12 days agoSo here’s my review on the 55G1 retro handheld.
The chip itself is pretty interesting: the CPU is capable, while the relatively weak GPU creates a pretty unusual performance profile, which by now is no shock to anyone here.

I also chatted with Gamma (the mind behind GammaOS) about what he’s been able to do with the RG55G1’s drivers and where he thinks there’s more performance to be found.
And I spoke to Camille, lead dev/creator of Eden (a Nintendo Switch emulator), about the G1 Gen 2, Switch emulation, drivers and how the chip compares with other Snapdragon hardware in his experiences. Obviously I review things too, but these are the two unique angles in my lil article here.
There’s a lot I really like about the RG55G1, but the $150+ price makes it a difficult handheld to place. I think the part I’m most proud of in this review is the image of Gamma on top of MC Hammer’s ubiquitous album cover, which I used for his section in here:

PerfectDark@lemmy.worldOPMto
Games@lemmy.world•Retroid Pocket 6 12GB: Four More Gigabytes, A Lot More AmbitionEnglish
1·15 days agoOh hi!
I have not tried Armada-OS yet, but I have plans to do so in the future for an article. GameNative is enough for me. The latest update has made it dead-dead simple to just go to the settings cog after installation and select ‘use known config’ and it’ll pre-set it to work with your device (which was a saving grace testing games for this article!)
There’s definitely a ceiling on what you can play, but I’d recommend the RP6 so-so much. Out of all the handhelds I have (which is way, way too many because of reviewing and buying), I use the RP6 the most for the 16:9 games. It makes a beautiful device for widescreen PS2 upscaled to a crazy level, or PSP, or Switch, and of course PC games.
EmuReady is a good site to check if you want to see users’ tests. It is by no means exhaustive since it is just what users have uploaded to the site, but you can get a nice snapshot on what is possible with this link. I’ve selected just the Retroid Pocket 6 and Windows games for these results:
Here’s the link to check them out!
You can also try a YouTube search for PC gaming. Or do feel free to ask me anything. You can run Armada-OS on a micro SD card now, so you won’t need to reflash anything either. But again for me? GameNative is more than enough!
PerfectDark@lemmy.worldOPMto
Games@lemmy.world•Leaf Developers Geekstrada and Helaas: The Full InterviewEnglish
1·18 days agoThank you!
That is such a nice comment to read :) I don’t have one of Miniloong’s either, but this duo’s infectious enthusiasm really has me considering it.
Really glad you enjoyed reading along, you’re who these articles and interviews are for :)
PerfectDark@lemmy.worldOPMto
Games@lemmy.world•Leaf Developers Geekstrada and Helaas: The Full InterviewEnglish
4·21 days agoThat’s Geekstrada’s dog, Atticus! Who is a good boy :)
And totally understandable, this is niche-within-niche. Leaf is a custom firmware option for a cheaper retro handheld, which lets you emulate old games on the go from ROMs.
Leaf just gives a nicer customized interface and method for playing those games, with more features than the stock O.S.! I wasn’t expecting too many here to be screaming to read through this, but if any are into retro handhelds, or development at all, it sure has some gold in there. They’re also two lovely people!
PerfectDark@lemmy.worldOPto
RetroGaming@lemmy.world•Making the Anbernic RG Rotate Your OwnEnglish
2·24 days agoYou’re so welcome!
I interviewed Navi about Swiff, you might find that a little bit interesting too:
https://gardinerbryant.com/inside-swiff-an-interview-with-navivani/
PerfectDark@lemmy.worldOPto
RetroGaming@lemmy.world•Making the Anbernic RG Rotate Your OwnEnglish
2·23 days agoCheck the link! She does one for a Game Boy Color, and one for the AYANEO Vert. Aside from that it is things like iPods and the Xteink reader. I guess things all depend on what devices she himself owns so she can design them for them.
I’ll 100% pass on that a similar case for a RPC would be a dream to you, though!
PerfectDark@lemmy.worldto
RetroGaming@lemmy.world•I wish I had a retro handheld enthusiast friend IRLEnglish
3·25 days agoHey there, kuiskaaja!
I know this isn’t the ‘IRL’ part of things, but I had a couple people who I chatted to a bunch who desperately wanted the same thing, except…online. After recommending a bunch of options, in the end I revived an old (and abandoned) Discord server we had, and invited all my friends from the retro handheld scene there.
- Russ (RGC)
- Gamma (GammaOS)
- WhatCookie (RPCS3)
- Mothrip (Cocoon)
- ChrisCovers (Retroid)
- Camille (Eden)
- Nathan (iiSU)
…and just so, so, so many more. All the developers and creators I know joined in. So if you do want a (very small!) space to chat about handhelds with others, send me a DM and I’ll send you an invite :)
PerfectDark@lemmy.worldto
Technology@lemmy.world•Florida officer used Flock camera database 717 times to track estranged wife's vehicle, affidavit saysEnglish
81·25 days agoRemoved by mod
PerfectDark@lemmy.worldOPto
Technology@lemmy.world•Building Cocoon: An Interview with the Development TeamEnglish
8·27 days agoHere’s the latest in my super long running series of developer interviews, this time with the team behind Cocoon, the Android frontend for retro handheld gaming systems (or phones!)

I find their team especially interesting because the trio have such distinct roles: development, UI/UX design and sound. I was so fascinated to learn early that they’ve even commissioned musicians and instruments specifically for Cocoon’s menu music. I mean, everything else as well, but that was taking things to the next level for me.

Anyway, it’s a super long and super detailed interview, so if you’re interested in software development, UI/UX, sound design, dual-screen handhelds, their history and how Cocoon is made, or just getting a behind-the-scenes look at how projects like this are done, there’s a lot to dig into here. Hope some here enjoy it :)
PerfectDark@lemmy.worldOPto
RetroGaming@lemmy.world•Making Buttons Into Little Pieces of ArtEnglish
1·30 days agoThank you so much!
PerfectDark@lemmy.worldOPto
RetroGaming@lemmy.world•Making Buttons Into Little Pieces of ArtEnglish
3·30 days agoYou mean why do I share a post in more than one community?
I prefer each community having their own post. It gives that space its own chance to shat about it. I just…don’t personally like cross-posting, that’s all
PerfectDark@lemmy.worldOPto
Technology@lemmy.world•Making Buttons Into Little Pieces of ArtEnglish
2·30 days agoI’m glad you enjoyed her story!
PerfectDark@lemmy.worldOPto
Technology@lemmy.world•Making Buttons Into Little Pieces of ArtEnglish
3·1 month agoWell now I wish that was a thing!
(Sorry for any confusion!!!)
PerfectDark@lemmy.worldOPto
Technology@lemmy.world•Making Buttons Into Little Pieces of ArtEnglish
121·1 month agoThis is a small interview (by my usual standards!) with Jiayu, a girl in China who runs MagiGamer, a business she started making custom buttons and controls for various gaming handhelds. Tech, but with a custom twist :)

She makes buttons for things like the Nintendo Switch, 3DS & DS handhelds, the Steam Deck and her recent favorite: AYN’s Thor (as well as the Odin 3), and more.

I chatted to her a bit for some quotes to use in my AYN Thor article I shared here yesterday, but this is the full chat, only because I love the work she does and how she gives people an option to truly make a console unique for everyone. I thought it deserved to be shared :)

There’s plenty of behind the scenes pictures of the effort she goes to, and detailed pictures of the handhelds with her buttons installed. I thought this was a fun little one to share, hopefully you like it too!
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You’re so welcome!