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The Vision Behind iiSU: An Interview with iiSU Developers (my article!)

Does anyone remember iiSU?

Last year, out of nowhere, a new front-end for managing and playing emulated games appeared online. It came with a beautiful trailer and some huge promises: a console-like interface, social features, and a design that clearly took inspiration from Nintendo’s UI style (mixed with a bit of Sony’s XMB). It was called iiSU, for retro handhelds.

https://www.youtube.com/watch?v=6AD8R8co1YA

Unfortunately, things quickly fell apart. Allegations about the lead developer began to surface, including inappropriate behavior toward community members, harassment in private messages, and other conduct that raised serious concerns within the scene.

In the aftermath, Usagi (said dev) stepped away from the project completely, leaving iiSU effectively abandoned for a short time. Since then, a lot has changed. A new team (led by a new developer who was already involved in the project) stepped in and has already released a number of updates and their own vision.

I invited two members of the iiSU team to join me for an interview to talk about the project’s history, what actually went into building it, and where it’s heading next. I deliberately skipped the drama (plenty of articles covered that at the time) and instead focused on the future of iiSU.

If you want to read my article on their efforts, you can find it here:

https://gardinerbryant.com/the-vision-behind-iisu-an-interview-with-iisu-developers/

If you want to listen to it though, Gardiner has just started a Podcast on our articles, and this one's the first. So if you would prefer to listen to a story about what they've been up to and how they've done it, you can find that here:

https://podcast.subscribeto.me/@thebryantreview/episodes/the-vision-behind-iisu-an-interview-with-iisu-developers

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