It’s a different story for the more established studios with an existing following and previous titles. Game Oracle found that the use of AI by these studios resulted in a significant 40% to 60% drop in sales.

That’s a huge difference. AI stigma seems to hit competent developers with a lot to lose the hardest, and I’m not sure that game studios are ready to accept it.

  • Flyberius [comrade/them]@hexbear.net
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    In the same way that a reader doesn’t want to read an AI novel, why would a gamer want to pay an AI game?

    Ultimately it’s art, and the human connection matters.

    • DonLongSchlong@lemmygrad.ml
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      I mean, an “AI game” and a game that used AI somewhere in its development are completely different things. The novel being proof read by AI is also fine in my world

  • raccoon [comrade/them, they/them]@hexbear.net
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    Good.

    I refuse to engage with anything that uses LLM shit.

    One of the worst thing to happen to gaming is the use of LLMs, both in game development and in modding.

    I feel like 80% of mods now are LLM vibe coded and it makes me want to scream.

      • The_Grinch [he/him]@hexbear.net
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        I don’t know about mods, but for vibe coded programs I’ve used they have this weird overly slick themed look on the frontend, but the descriptions of the functions aren’t quite right and you don’t really know what you’re getting when you click something, and half the time clicking something does apparently nothing at all.

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    Honestly, this makes me happy. I wad so frustrated to try so many demos this next fest just to find out they were made with AI.

    I also don’t fully get the AI placeholder artworks. I understand that there is value in quickly accessing an asset that fits the game, yet there are plenty royalty free textures, materials songs and sounds you can use nowadays. Why generate stuff that will get binned anyways?

    • Carl [he/him]@hexbear.net
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      royalty free textures, materials songs and sounds you can use nowadays

      For my own game I’m using stuff from kenney.nl as placeholders, and the thing is I don’t think anybody would rake me over the coals if some of those ended up in the final product - wheras if we take these companies at their word that AI keeps ending up in their games by accident then the risk of letting an AI asset into your process is massive. People really, really don’t like to see it.

    • Owl [he/him]@hexbear.net
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      Early in AI image generators, before the consensus developed, I made a game using AI for placeholders. It was faster than programmer art, and covered a wider range of stuff than royalty free art. It could’ve been a good workflow if the zeitgeist around AI image generation settled on “replacing AI images with real art is a new kind of job for a contract artist.”

      But the “advancement” in AI image gen has been laser-focused on replicating production-quality commercial art in a narrow range of the most common commercial styles (Warcraft, dark fantasy, anime waifu), the reification of the desires of creatively bankrupt rich people who want interchangeable cogs rather than art. People who would be better served by ripping the models from Warcraft, but can’t because they respect copyright as much as they disrespect artists. It’s absolutely tainted with a radioactive garbage ideology at this point, you can’t just ask an artist to ignore that and replace it.

    • robot_dog_with_gun [they/them]@hexbear.net
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      it takes time to go through library assets and presumably you can generate something more specific in one or two tries.

      i’m grey box pilled so i don’t care too much about placeholder textures and would never use gen ai for that, but on the other hand if you’re showing your game to the public, everyone is a dumbass and will look at a pre-alpha and complain that it doesn’t look like red dead

      • KokusnussRitter@discuss.tchncs.de
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        That is true, and there are also very specific things you might not find in a library. But then again promting an AI like ChatGPT was somewhat tedious as well, last time I tried well over a year ago. So I am not sure it works that much better, and with textures you may still have to to some tweaking in engine/ 3D software

  • DecorativeTarp@lemmy.zip
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    This is thoroughly misleading. There’s no apples to apples comparison here, and they’ve instead just found that people are less likely to buy low-effort slop games.

    • SootySootySoot [any]@hexbear.net
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      Game Oracle performed a sensitivity analysis to account for unmeasured factors like marketing costs, raw talent, and pure luck.

      It was discovered that inexperienced developers with no marketing budget, who likely turned to AI simply because of a lack of other resources, saw hardly any negative impact on sales despite the AI disclosure. These games were almost certainly going to struggle even without the use of AI.

      It’s a different story for the more established studios with an existing following and previous titles. Game Oracle found that the use of AI by these studios resulted in a significant 40% to 60% drop in sales.

      Obviously there’s no way to objectively measure ‘effort’ that went into a game. But there is as good an implication as you can get here - that even established studios that are likely to be putting in some comparable amount of ‘effort’ are selling worse when they utilise AI.

      • Carl [he/him]@hexbear.net
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        It’s interesting to me that the effect seems more pronounced on more established studios. Maybe it’s because higher profile games generate larger backlashes, or maybe it’s because smaller devs have lower expectations and a more forgiving audience.

  • The only AI i want in games is the kind of AI needed to make the NPC countries in EU5 not act absolutely stupid

    I spent like 3 hours last night trying to get a Granada playthrough going and it would have been SO SIMPLE if Morocco and my vassal Algiers would just fucking put their shit fucking armies into boats and bring them to Iberia but instead they literally just spent 4 in game years running around northern Africa. What the fuck is that shit

    I eventually won but only because I got Tnuis to blow up their navy so i could drop 2000 dudes into northern Spain, occupy stuff and run away x1000 until I barely managed enough war score to get what I needed for it to be a victory

    • Robert_Kennedy_Jr [xe/xem, xey/xem]@hexbear.net
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      Yeah I mostly stopped playing Stellaris because the AI was so frustrating, I tried playing with the Federations DLC exactly once and my allies proceeded to do fucking nothing and refuse to goto war with the militaristic xenophobes that were knocking on my door.

      • It’s just nuts that the only way I can win a war with castile is to cheese the AI so bad. Like literally i just carpet seiged the unfortified parts before they could get my levies, disbanded them, then re raised them while their armies were on the other side of the peninsula. I shouldn’t be allowed to do all that but I HAD TO because every single war i ever fight my northern African allies just run around doing nothing

        I just don’t get how the fucking game devs look at this and don’t think, wow, this needs to be our highest priority to fix

  • FortifiedAttack [any]@hexbear.net
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    In other areas of software development this stigma doesn’t exist (as it’s usually crap like business solutions), which creates a bit of a rift between those and game development, that hasn’t existed before.

    • BimboChristmas [she/her]@hexbear.net
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      The stigma is mostly related to art assets. You can vibe code your entire game and Steam doesn’t require disclosure unless you used generated assets too.

      • Carl [he/him]@hexbear.net
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        I feel like that’s most people’s preference too. a common bit of gaming wisdom is that a great game can have bad code and that’s really because players don’t see and don’t care about the code but they do see and care about the icons the art the sprites etc.

  • darkmode [comrade/them]@hexbear.net
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    from here

    Pre-Generated: Any kind of content (art/code/sound/etc) created with the help of AI tools during development. Under the Steam Distribution Agreement, you promise Valve that your game will not include illegal or infringing content, and that your game will be consistent with your marketing materials. In our pre-release review, we will evaluate the output of AI generated content in your game the same way we evaluate all non-AI content - including a check that your game meets those promises.

    How would they determine whether or not your game’s code is AI generated? Valve is going to review every game’s source code now? Is that already how it was?

    Edit: oh, I see. This article linked to the old policy, not the updated one: https://www.remio.ai/post/steam-ai-disclosure-policy-updated-efficiency-tools-now-exempt

  • DonLongSchlong@lemmygrad.ml
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    Sad to see such a reactionary bias, but it makes sense. Especially with how companies have been (ab)using AI so far.

    This will however just lead to hating AI instead of greedy capitalist usage of AI and that is tragic

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          All ai generated images are by definition derivative of other works. No machine learning algorithm can actually create anything, they can only mimic and rework what already exists.

          Put a brand new human in an empty cave and they can still create art. An AI is literally incapable without being fed a library of art that people already created

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            Humans need to have input to reflect through their brain processing to produce art work. You have just insinuated that humans have an inate ability to produce art with zero input data to work with. A completely inane metaphysical assertion.

            Artists consume vast libraries of art in order to become good artists. Nobody is a savant with no access to input data.

            • FALGSConaut [comrade/them]@hexbear.net
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              I never said they would create good art (and what counts as good art is an entirely different conversation) just that they would come with the innate ability to create. A toddler doesn’t need to tour the Louvre to make finger paintings, the first cave paintings had no precursor but they were still created by someone.

              Yes obviously artists study art to improve their skills, no shit, but people (and some more intelligent animals let’s face it) make art without prior input/examples all the time. My point still stands: ai can only ape what already exists while humans are not constrained by the same shackles

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                Humans are constrained to the same shackles but we use our sense organs to obtain input information. We do need prior examples, we do not have a soul memory of how to create. Instantly a human is exposed to concept of themselves and the outside world, their body shape and form, the taste of their own saliva, the smell of the room. We are not magic, we use that input data to produce a reflection of some aspect of reality.

                • queermunist she/her@lemmy.ml
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                  Humans can create artistic depictions of things that they have never seen, images that are totally unique and without precedent.

                  Generative AI, at this moment, can’t. They can only remix images that are in the training data, nothing truly new can ever be created. It’s always derivative. That isn’t to say that there’s anything special about humans beyond our ability to generate information that has no precedent, but this isn’t really that special. Nature creates things without precedent all the time, and humans are part of nature. We simply haven’t made generative AI that can mimic nature’s ability to create things that don’t already exist.

            • TreadOnMe [none/use name]@hexbear.net
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              Humans, by definition, have spontaneously created art. There was no art before humans, and now with humans, there is art. LIMs, LLMs, and LAMs cannot, and could never do such a thing. There is no spontaneity, it can only do what is prompted of it. It is a tool, nothing more. And sometimes, in the right hands, it can be an extremely powerful tool, but mostly it is used to churn out generic, average, shit, because that is what it is programmed to do.

              Also, I have personally seen an extremely talented artist create something that neither he or I had ever seen before in that genre or space, that came after years and years of dedicated work and expert craftsmanship in the artistic field. It was one of the coolest things I have ever seen, an amalgamation of both his personal experiences, style and craft. And you know what the public reception was, what his dealers told him? They rejected it as too weird, and told him nobody would want to buy it, literally lost him his 30 years in a row spot at the Laguna Beach Art Gallery. I have yet to see an LIM, LLM, or LAM generate something even close to that level of perseverance and talent, and I actively seek out LAM music to listen to because it is an extremely interesting music space to interact with as someone who DJs as a hobby, because you can generate a hundred songs that, technically, have different lyrics, but all sound exactly the same. Just because something isn’t good, doesn’t mean it isn’t interesting.

              Also if you don’t fucking know about cave paintings, what the fuck are you even here talking about? You are drowning in a puddle.

        • lizard_thing [she/her]@hexbear.net
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          edit: i am so sorry wow you got a lot of other responses while i was writing this

          to me the biggest point against generated art is that it’s just crap.

          A shitty man-made drawing will still have some sort of consistency between each piece, an inherent uniqueness due to the artist behind it, and the mistakes or inaccuracies aren’t nearly as jarring or disturbing. It takes some serious dedication to draw or paint something that’s unpleasant to look at.

          Some schmuck with stable diffusion (or whatever the new favorite slop churner is) could generate a million picturesque landscapes, selecting only the finest of outputs, and they’d still be samey, weirdly framed, and plagued with unpleasant oddities in the details, only enjoyable from a distance and without looking for too long.

          In the context of game development and illustration (comics etc), AI falls apart real fast. You often need to depict the same characters, objects, and places, possibly hundreds of times in different poses, actions, settings, etc. Weilding an image generator and sifting through dozens of results at a time, trying to find one that shows your original character doing what you want while looking the same (no sudden changes in outfit or number of fingers), sounds downright sisyphean. Not to mention the lack of intention behind each asset, subtle details or expressions being even more completely unobtainable than reasonable consistency between shots. It will either be somehow more effort than doing it yourself, or look even more low-effort than AI “art” usually is. Both outcomes are inferior to doing it manually.

          The only thing i can’t yet come up with a real issue against is generating boring repeating textures for 3d scenes. One of the least interesting parts of the process.

          So that’s why we need real artists. Because AI slop looks like shit.

        • TreadOnMe [none/use name]@hexbear.net
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          Well the human has to still prompt the program, and determine the level of quality, and create the initial database from which the LIM draws it’s programming data from. They haven’t eliminated the human, just shifted how much effort and skill is required to produce things at the other end of program, which is why so much of it is horrendous slop, because time, effort, and compromise is how you build a style, genre and taste. And there are plenty of decent LIM and LAM generated things, but it is from people who already had an understanding of taste and genre flexing their use of a new tool.

          But even then you still need extremely talented human artists, who have taken extraordinary amounts of time and effort to develop the skills to produce the initial database.

          The idea that you can remove humans entirely from the process is genuinely one of the most absurd and misanthropic things I’ve ever heard, a borderline sociopathic understanding of art. About as bad as any capitalist understanding of creativity and creation.

          And none of this requires a “soul”. It just requires you to not be a vulgar materialist. We imbue art and animate it with the very product of our labor.

          • AssortedBiscuits [they/them]@hexbear.net
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            The idea that you can remove humans entirely from the process is genuinely one of the most absurd and misanthropic things I’ve ever heard, a borderline sociopathic understanding of art. About as bad as any capitalist understanding of creativity and creation.

            It’s also un-Marxist. Only human labor can add value to anything. And while someone could argue that non-human animals can also perform socially/ecologically necessary labor (bees pollinating flowers), taking the human out is just an organic composition of capital where everything is constant capital. And we know what happens to capitalism when variable capital no longer exists.

            • TreadOnMe [none/use name]@hexbear.net
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              And capitalism is literally killing the bees. People talk about the fact that beehives keep dying, as if it is some grand mystery involving cellphone towers or other nonsense, but it is because we keep shipping them around the country and spreading diseases among the wild bee populations. Those bees would not be naturally producing the amount of value they do without human labor.

              Like, bees are extremely exploited animals, but nobody usually gives a shit because they are insects.

            • TreadOnMe [none/use name]@hexbear.net
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              It will always have to be fed human art. LIMs, LAMs, and LLMs break down extremely rapidly when they are fed their own output, because the mistakes become exponentially cumulative. And if you think that eventually these models will have absolutely no errors that require human intervention to fix, you clearly have no background knowledge in the actual programming makeup of these instruments.

              It’s not a problem that more compute can solve, it’s a fundamental issue of epistemology that we haven’t even been able to truely solve for the human experience, let alone a completely alien and non-biological experience.

        • Midnight_Pearl [any, comrade/them]@hexbear.net
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          expressing creativity and inspiring others to do the same is unique to the human experience. AI proponents view art not as an expression of self but as a faceless product to be consumed (and as such are happy to remove the human element entirely) but the latter without the former has no meaning and inspires no meaning in others.

          the art we create is also a result of our own study, practice, and effort. much of what makes art worth appreciating isn’t just the end result but the process itself. if someone makes ghibli-esque animation with sora or whatever, it looks fine, but i can’t look at it in awe of the massive effort and years of study and practice it took for the artists to get to that point and feel inspired to do the same with my own ideas, because it was generated automatically by a machine and i am not a machine.

          to see proponents and users of AI try to eliminate this uniquely human experience that has given many of us a life purpose throughout all of our species’ history for the sake of quicker and easier consumption is something that must be opposed, and without capitalism i don’t think anyone would truly be compelled to try to automate art because art is not and was never about making products more efficiently.

        • UmbraVivi [he/him, she/her]@hexbear.net
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          I have yet to hear any argument on why humans are so necessary for art and why AI can’t produce it that doesn’t rely on some metaphysical and made up bs like “soul”.

          Art is human expression. Art in any form depicts the interpretation of one’s personal experiences, ideas and feelings. That might sound like metaphysical and/or made up bs to you but that’s what classifies art as opposed to, like, any depiction of anything. A short story is an artwork, a court transcript isn’t. A movie is an artwork, a video recording of a press conference isn’t. A child’s drawing of a house that’s literally just a square with a triangle is an artwork, an architect’s sketch of a house they’re about to build isn’t.

          If I ask an artist to draw a house, the result will be that particular artist’s subjective interpretation of what a house looks like and every stroke of their brush will be influenced by their subjective experiences and influences, and this subjectivity is what makes it “art”. If they just traced over a photograph of a house, even though it might look “better” by some standards, as an artwork it would be significantly lesser. If this is too metaphysical for you, I challenge you to give me a better definition of art. To be fair, I can’t claim that AI art is not art at all, since there is still an element of human expression in the prompt that is given. It’s just, like tracing over a photograph, significantly lesser. Because whatever prompt you give the AI, the result will by virtue of the technology be the most generic interpretation of that prompt. Generative AI can only ever give you the lowest common denominator. AI art minimizes the user’s creative expression and fills the gaps with generic slop, and this is not something that will improve with time, this is literally the core mechanism of any probabilistic model.

          So yeah, AI art is lesser art. Any AI artist is a lesser artist. If you wanna consume what Midjourney or Sora have statistically determined to be the most generic slop possible, be my guest. I don’t.

        • Amnesigenic@lemmy.mlBanned from community
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          I have yet to hear any argument on why humans are so necessary for art and why AI can’t produce it that doesn’t rely on some metaphysical and made up bs like “soul”.

          I don’t believe you

            • Amnesigenic@lemmy.mlBanned from community
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              All of them rely on the soul argument, which is invalid, or simply missed the point of my comment.

              I can read well enough to know this isn’t true, you’re either too stupid to understand why you’re wrong or embarrassingly bad at lying

            • Midnight_Pearl [any, comrade/them]@hexbear.net
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              literally nobody here has argued anything about souls, and instead of acting smugly superior, if you really think none of what we said is valid how about actually explaining why?

              the AI debate really shows the difference between the grad and hexbear.

              smuglord

              on that note, does anyone know why blocking lemmygrad hasn’t hidden its users replies for me? every time i see something absurdly reactionary but with left wing aesthetics it’s lemmygrad.

                • Midnight_Pearl [any, comrade/them]@hexbear.net
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                  i depicted you as a smuglord because you’re acting like a smuglord.

                  there is a fundamental difference between how our brains experience information and how LLMs work, but tbh there isn’t really anything i can say to you that hasn’t already been explained perfectly in other comments here like DogThatWentGorp’s. you just don’t want to engage because you made up your mind before you even asked.

                  Very ironic to call lemmygrad reactionary while on hexbear btw ngl. Every AI or sex work debate on here just turns the hive into the most reactionary libbed up place that can hold a candle to reddit.

                  and every time i see some xitter checkmark-tier tech bro shit or some incel shit dressed up as leftist it’s lemmygrad.

        • SootySootySoot [any]@hexbear.net
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          Human art is a communication of said human’s (or set of humans’) life, experiences, etc. It tells a story that’s true to life and insightful into another mind. I learn about those lives and improve my understanding of reality.

          AI art looks like the above, but instead doesn’t comport to the reality of a human’s experience. Instead I’m tricked into losing insight into the minds of others because it looks real but isn’t the product of said minds. I am then left more alienated and inevitably misled about reality.

          Hope that helps. Purely rationalist. No soul needed.

        • BimboChristmas [she/her]@hexbear.net
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          It doesn’t help that most ai art is nothing more than a prompt thrown into a commercial LLM or stable diffusion workflow, with hardly any further human input.

        • DogThatWentGorp [he/him, they/them]@hexbear.net
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          Computers are binary state machines with no reciprocal feedback reinforcement built in. A biological neurological system forms associations with feedback mechanisms reinforced by chemical frequency, gradient and multiple inputs that don’t have to be classified or sorted into appropriate i/o setups made by people. A nerve from the back of your brain that associates with your breathing can associate with a group of nerves in the front that associate with smell and memory so your breathing might reflexively shift a little bit if you think of the chlorine smell from swimming in a pool hard enough.

          That’s to say: being alive over the years creates associations between ideas on ways that aren’t entirely logical, and in ways that maybe people don’t discuss or think of often. A kind of latent, collective unconscious about experience.

          An LLM does not experience (if it experiences at all) associations from weak -> strong. It has no associative history from it’s own life what so ever. It takes input, references a data set, picks a response based on probalistic algorithm, and presents it. It doesn’t understand how to convey meaning through associating it with its experience like a person. It can be taught /why/ a brush stroke should look the way it does but it doesn’t have any capacity to feel that it’s correct, and, likewise, capacity to understand how to make it wrong or different on purpose to convey a meaning.

          To us, a tree is green because we’ve seen green trees. We remember the light at the top, the shade at the bottom. We also, based on our own lives, know what the leaves and branches should look like. In a way, an LLM can learn that too from data set, sure. BUT an LLM can’t remember it’s first tree, it can’t tell you that all the pictures of trees it saw in children’s books when it grew up looked so much different than the ones it saw outside because it lived somewhere where the trees were Eucalyptus and the rest of the ground was dry.

          An LLM won’t paint a tree thinking about what it would feel like to touch it, how the wind on its skin feels in the breeze and how the memory of that leads it to construct the subtle splitting of the tree’s canopy, how the sound of creaking branches makes it remember to make the branches look weak and spindly like it used to see on walks back from the corner store because this painting is about autumn when the wind picks up when the smell of leaves fills your nose. An LLM might make the sky cloudy because it feels, statistically, the prompt that requested the drawing has clouds but not because thinking of the cool fall air makes it also think of rain clouds and rushing home. And through rushing home you think of deer and add that to the landscape and have it running. And then maybe someone sees your painting with the wind and the storm and the running deer and they get the impression, the vague impression, the ghost of a feeling… “oh boy this painting reminds me of needing to get home before it rains, I better stop by the corner store on my way home” and BAM that’s it.

          I’m sorry if this is meandering but you’re seeing it right? Maybe you’ve seen people say “soulless” a lot, but I think that’s because to people the soul is the sum of our experiences, and there’s an inherent universality to certain ideas you just /have/ to be alive for both in the past to experience and in the present to need to use those ideas to stay alive and do things you want. There’s certain patterns and associations that always form throughout living and that’s the secret sauce to any art imo. Art is a language first and foremost, it conveys meaning, but it relies on these ideas that need time and associations and pressure and varience to build. An LLM doesn’t have that capability.

          The part that makes art art isn’t just the product, it’s the fact that a living person with experience made it. Without the fact that another human being intentionally composed the work, there is, automatically, the destruction of linguistic or relational capacity of the work. LLMs do not EXPRESS their ideas because they do not HAVE ideas. Though you /may/ relate with a generated work in some way, there is no connection to anyone who made it. It’s factually lesser because it no longer expresses an intention or carries a conveyed meaning. It isn’t art anymore because art is expression. LLMs do not express, feel the desire to express or have any experiencial touchstones with which to form expression. It’s a math problem and that’s it.

          Maybe, sometime in the future, they can use software to simulate a brain and the proper neural connections. Maybe even with hardware. Maybe they can scan a human brain down to sub-atomic resolution and run it and it makes art. But AI bros fucking /wish/ their silly little calculators could do something as elegant as hearing a door creak and being reminded of their grandma’s house and then thinking “hey I want to make a painting of a dingy wooden house to express to someone that experience”.

        • infuziSporg [e/em/eir]@hexbear.net
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          11 days ago

          Large data models need constant external, obscured input to operate; without it, the model starts eroding. If they become prominent enough, they start to have an accentuated feedback loop. Iterated Stable Diffusion, Midjourney, DALL-E, etc, will tend to converge on making these grandiose palace halls wih the same lighting. Humans won’t do that. That’s similar to why large data predictive/associative models cannot invent a new genre (like Impressionism).

          This is leaving aside the process of making art with all its potential divergences, and the accessibility of art as a thing that people can do, and the externalities of using LLMs.

  • LeonTreatsky [they/them]@hexbear.net
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    11 days ago

    I’ve seen 3 games with relatively good developers get massive backlash for using AI generated icons and portraits. To me it didn’t really seem like a huge issue. Not every small dev team has an artist.

    • SevenSkalls [he/him]@hexbear.net
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      11 days ago

      There are royalty free icons and stuff you can find out there. And there are tons of artists out there looking for work. It’s not that hard to find one.

    • Kefla [she/her, they/them]@hexbear.net
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      11 days ago

      I’d literally rather play a game with stick figures and shitty MS paint icons than one with AI art. And in fact I have purchased and enjoyed games with shitty art made by non-artists but I never have purchased and never will purchase a game made using AI art.