- cross-posted to:
- gaming@lemmy.zip
- gaming@lemmy.ml
- cross-posted to:
- gaming@lemmy.zip
- gaming@lemmy.ml
It’s a different story for the more established studios with an existing following and previous titles. Game Oracle found that the use of AI by these studios resulted in a significant 40% to 60% drop in sales.
That’s a huge difference. AI stigma seems to hit competent developers with a lot to lose the hardest, and I’m not sure that game studios are ready to accept it.



It will always have to be fed human art. LIMs, LAMs, and LLMs break down extremely rapidly when they are fed their own output, because the mistakes become exponentially cumulative. And if you think that eventually these models will have absolutely no errors that require human intervention to fix, you clearly have no background knowledge in the actual programming makeup of these instruments.
It’s not a problem that more compute can solve, it’s a fundamental issue of epistemology that we haven’t even been able to truely solve for the human experience, let alone a completely alien and non-biological experience.