- cross-posted to:
- gaming@lemmy.zip
- gaming@lemmy.ml
- cross-posted to:
- gaming@lemmy.zip
- gaming@lemmy.ml
It’s a different story for the more established studios with an existing following and previous titles. Game Oracle found that the use of AI by these studios resulted in a significant 40% to 60% drop in sales.
That’s a huge difference. AI stigma seems to hit competent developers with a lot to lose the hardest, and I’m not sure that game studios are ready to accept it.



Large data models need constant external, obscured input to operate; without it, the model starts eroding. If they become prominent enough, they start to have an accentuated feedback loop. Iterated Stable Diffusion, Midjourney, DALL-E, etc, will tend to converge on making these grandiose palace halls wih the same lighting. Humans won’t do that. That’s similar to why large data predictive/associative models cannot invent a new genre (like Impressionism).
This is leaving aside the process of making art with all its potential divergences, and the accessibility of art as a thing that people can do, and the externalities of using LLMs.