And sometimes the Wind Fish wakes up and the dream ends.
OoT and MM got that back to back existential tear jerker
I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy:
I suspect the player is supposed to empathise with Link’s two perspectives because they themselves have the same feelings about how they once viewed the world and how they now view it in adulthood. I don’t really think these are accidental parts of the design, particularly in Ocarina of Time.
“The world is bright and wondrous and full of adventure” vs “this world is full of demons and monsters, there is no hope here, nothing but death”
Something that’s really cool about OOT is that it isn’t that there is no hope here. There is hope. You can save the world, you can make a bright happy future for everyone else to live in. But not for you. That bright happy future is gonna cost you any hope of a peaceful, happy life. The things you see and the things you go through can’t be overcome. The dangers can be defeated, but their effect on you can’t.
It’s not original, it’s the story of any warrior throughout history, but it’s well told.
Ocarina of Time was very dark. Watched a video essay on it a few years back and I legit cried.
I was gonna say, “sometimes they pull this IN THE SAME GAME” and that absolutely describes OoT. Probably my favorite in the series, as long as it’s on the original controller. It always felt wrong trying to play “Smoke on the Water” on the Ocarina to summon my dipshit scarecrow buddy with the Gamecube and Wii Pro Controller button layouts.
It always felt wrong trying to play “Smoke on the Water” on the Ocarina to summon my dipshit scarecrow buddy with the Gamecube and Wii Pro Controller button layouts.
Fuckin Guitar Center-ass Zora Link lol
There aren’t enough buttons for “Stairway”

Didn’t you get like almost two octives? It didn’t save for the scarecrow song, but you could use r and z to go up/down a half step and use the analog stick to bend notes, too.
OOT does 1, then 2, new Zelda does 2 then 1.
Ya’ll in here unpacking the emotional baggage of Zelda storylines, while my smoothbrained ass is just chuckling pleasantly to myself about the time I put my non-gamer then-girlfriend on to Link Between Worlds and she crushed it in two or three days.








