• Awoo [she/her]@hexbear.net
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    14 days ago

    I suspect the player is supposed to empathise with Link’s two perspectives because they themselves have the same feelings about how they once viewed the world and how they now view it in adulthood. I don’t really think these are accidental parts of the design, particularly in Ocarina of Time.

    “The world is bright and wondrous and full of adventure” vs “this world is full of demons and monsters, there is no hope here, nothing but death”

    • Kefla [she/her, they/them]@hexbear.net
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      14 days ago

      Something that’s really cool about OOT is that it isn’t that there is no hope here. There is hope. You can save the world, you can make a bright happy future for everyone else to live in. But not for you. That bright happy future is gonna cost you any hope of a peaceful, happy life. The things you see and the things you go through can’t be overcome. The dangers can be defeated, but their effect on you can’t.

      It’s not original, it’s the story of any warrior throughout history, but it’s well told.