With the implementation of Patch v0.5.5 this week, we must make yet another compromise. From this patch onward, gliding will be performed using a glider rather than with Pals. Pals in the player’s team will still provide passive buffs to gliding, but players will now need to have a glider in their inventory in order to glide.

How lame. Japan needs to fix its patent laws, it’s ridiculous Nintendo owns the simple concept of using an animal to fly.

  • SoftestSapphic@lemmy.world
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    1 year ago

    Nintendo ownes the IP of hangliders now.

    Nintendo will never see another cent from me for this petty bullshit. My kids will play with other toys.

  • I Cast Fist@programming.dev
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    1 year ago

    Fuck you, Nintendo. Release a fucking decent Pokemon game instead of lawyering the competition that’s offering a more desirable product

  • SabinStargem@lemmy.today
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    1 year ago

    This is bullshit. Warner Brothers and Nintendo need to lose, hard.

    Also, why the hell does Nintendo think they were first when it comes to the concept? Animals and gliding have been a thing for a long time.

    • BlameTheAntifa@lemmy.world
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      1 year ago

      You see, the patent system is based on a “first to file the paperwork” basis, thereby enabling literal legalized theft. Neoliberalism at work, precisely as designed.

  • Dr. Moose@lemmy.world
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    1 year ago

    This is why I’ll never feel sorry for Nintendo - karma is long overdue for this company. In fact, I’ll download a switch emulator right now just to spite them.

  • |IlI|lIIl|IlIll|Il|IllI|@lemmy.world
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    1 year ago

    I’m a little torn on this.

    On the one hand, let’s be real - clearly PalWorld takes more than a little “inspiration” on a bunch of different Pokemon IP. The illustrations, modeling, and just visual style overall matches in many ways almost perfectly for many of the creatures. They are like off-brand versions of Pokemon with the exact same eyes, mouth types, etc. in many cases as if they were illustrated by Ken Sugimori himself.

    Additionally, the game involves using handheld ball devices thrown at wild world-roaming creatures you capture after cutting down their health by some amount to increase the catch percentage and different “grade” balls have increased chance for capture.

    There is also a nefarious organization competing with you for capturing these wild creatures like Team Rocket.

    But on the OTHER hand, the leveling up, breeding, base-building, the various ability tech-trees, item crafting, and just overall engine complexity is VASTLY superior to what appears to now be an almost EMBARRASSINGLY behind set of game design mechanics in the actual Pokemon games… it’s sort of a Saints Row vs GTA IV situation here where they were an obvious copy off, but improved in enough ways that ended up being a fun game in itself.

    Copying off exact art asset styles is one thing you shouldn’t do… but taking Nintendo’s gameplay ideas and expanding upon them vastly and being told to remove said mechanics as if they stole code is asinine and sets a bad precedent.

    Every time there’s been a popular game, there are a thousand copies off them that twist and evolve those mechanics until something else comes along.

    Nintendo came along with platformers after Pitfall on Atari. Sonic copied 2D platforming basics from Mario like running to the right and jumping on enemies but changed so much. Final Fantasy copied off Dragon Quest, which itself was a digital idea based off of Dungeons & Dragons. Doom to games like GoldenEye to Halo to Call of Duty to PUBG to Fortnite to APEX Legends…

    This feels like taking advantage of grey area in the realm of visual IP similarity to shut down someone making their gameplay design mechanics look antiquated by comparison.

    Really embarrassing for Nintendo to be doing this, when clearly what Nintendo should be doing is doing like what Fortnite did when APEX came along and added location / enemy / weapon call outs and just STEALING the mechanics they weren’t clever enough to think of on their own and implement better versions in their own games… but clearly they’d just rather have a monopoly and continue lackluster work.

  • Console_Modder@sh.itjust.works
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    1 year ago

    This lawsuit is so stupid. In my opinion, patenting, copyrighting, or trademarking concepts or mechanics in video games shouldn’t be allowed at all. The nemesis system in the Shadow of Mordor games was so cool, but we’re never going to see anything like it again. Warner went through the trouble to copyright (or something idk I’m not a lawyer) that system, and then let the series die out.

    I’m waiting to see the headlines that any other games with a shooty thing that goes bang is illegal, and the concept of shooting a gun in a video game is going to be owned by either Rockstar/Take Two or the collective mob of Call of Duty developers. If the world is gonna get that stupid, I got my fingers crossed that Bubsy 3D owns the rights to jumping

    Edit: Thought about it for 10 more seconds and I have questions. Is it specifically gliding using a creature that Nintendo has a problem with, or is it creature-assisted traversal in general? Can they sue Skyrim since you can ride horses? Palworld made the change so that you need to build a glider to glide around. BOTW and TOTK used gliders. Is Nintendo gonna sue them for that now too? I fucking hate all of this so God damned much

    • ampersandrew@lemmy.world
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      1 year ago

      I’m unconvinced that the Nemesis system would have worked well in too many other settings, but one game patent that had a tangible effect on the industry was Bandai-Namco’s patent on loading screen mini games. Remember how you could make the Soul Calibur II characters yell stuff while the match loaded? Funny that we didn’t see it again until Street Fighter 6, isn’t it? Conveniently after a patent would have expired. We went through an entire era of games with load times that could have benefited from mini games, and by the time the patent expired, we had largely come up with ways to get rid of load screens altogether.

      • CleoTheWizard@lemmy.world
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        1 year ago

        Well saying the nemesis system wouldn’t have worked well in other games is almost assuming that it wouldn’t be changed or evolved to fit other genres. People forget that the real damage some patents/copyrights do is not in their explicit existence, it’s the sphere of influence they exert on related concepts entirely. We weren’t just robbed of the nemesis system, we were robbed of anything even slightly resembling it.

        And I feel like once you understand that you realize it can be adapted to greater things. Spider Man games could have used it. Assassins creed would have been an amazing place for experimentation with those ideas. Could be adapted to Star Wars games, dragons dogma, yakuza, borderlands. And it doesn’t need to be a central focus of these games like it was with the WB games. But even the concept of having enemies that kill you be leveled up in some way is now tainted.

        • GraniteM@lemmy.world
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          1 year ago

          Horizon Zero Dawn would have been awesome with a nemesis system, especially if it was applied to the robo-dinosaurs. You could have the in-universe justification that a particular robot uploads its consciousness upon death and downloads into a new body, and now it remembers how you killed it before and it will adapt accordingly. Start having epic robots that know you, and you have to keep an eye out for them, but also upon being destroyed they could dispense better scraps.

  • Furbag@lemmy.world
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    1 year ago

    Palworld did more for the monster-collecting genre in one early access title than Pokémon has in the last decade of AAA titles.

    Why does Nintendo deserve these patents when they aren’t going to produce anything meaningful with them and simply weaponize them to squash any real threatening competition?

    Pokémon is the highest grossing franchise in the world, and 2nd place isn’t even close. I think they can give a little ground to an indie developer who makes games that people are actually interested in playing. The patent bullshit is ridiculous.

  • Gristle@lemmy.world
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    1 year ago

    I wonder how much of this game they can force them to change. I know Steam has a 2 hour limit for returns but at what point does this game become “not the game I bought”?

    • kadu@lemmy.world
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      1 year ago

      I mean, the game is in early access so if you bought it and are now complaining it changed… It’s a you problem, not something that should be refundable.

      • Gristle@lemmy.world
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        1 year ago

        Nah, not complaining, idly wondering. I made my bed, I’ll sleep in it, I’m just wondering how far a game can go to change a game and still claim it’s the same game.

        • ayyy@sh.itjust.works
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          1 year ago

          There’s and endless list of games people have complained about changing during early access. It’s a stupid idea. Don’t preorder games.