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@ JDPoZ @lemmy.world

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Joined
3 yr. ago

  • The original Final Fantasy VII was a "lightning-in-a-bottle" moment in gaming history.

    FFVII came at a point when Nintendo's most beloved 3rd party partners had felt wronged by Nintendo's semi-monopoly / greed - in that Nintendo had continued to charge a massive premium on cartridge production for anyone who wanted to sell a cart to run on their systems (think Apple pre-USB-C where everyone who wanted to make "Lightning Port" accessories basically had to pay Apple a premium every time they built any iPhone / iPad accessory), and this had only worsened with the N64 due to the increase in hardware costs (some SNES games like Chrono Trigger were already $80-$85 in the mid-1990s which was VERY expensive for the time). So 3rd party partners were willing to pivot to take a risk with SONY who was relatively unproven in video games (and who also had a very big chip on their shoulders thanks to Nintendo backing out of a hardware deal with SONY at the last second so they literally set up shop to poach 3rd party partners to bring exclusively to their new PlayStation project).

    FFVII also came out at a point when there was excitement and a rush to produce new "3D" (polygonal mesh-driven assets) visuals as opposed to "2D" (traditional sprite sheet-driven assets) visuals, and the amount SquareSoft (before they merged with the Dragon Quest "Enix" guys) was willing to spend to invest in making these kinds of assets for a video game - at least at the scale they were attempting - was unheard of at the time.

    Hironobu Sakaguchi had been at the helm of the Final Fantasy JRPG series for more than a decade, and had lost his mother in recent years. FFVI was already a masterpiece in storytelling (which is the main thing that JRPGs brought to the table in gaming), but he and his team had decided to try and tell a story around “life” that might resonate upon players with the same sort of feelings he had in losing his mother.

    All that combined :

    • the first new big SquareSoft JRPG for the "32-bit" era
    • launching on MULTIPLE CDs (also a somewhat new and novel concept) instead of a cartridge
    • the first to do some 3D graphics instead of 2D sprites for visuals (though backgrounds were still pre-rendered sprites)
    • the first to incorporate SOME real orchestration as opposed to pure MIDI-style instrumentation
    • Sakaguchi's loss inspiring him to add that aspect to the story - which lead to one of gaming's most impactful moments of all time at that time in an era when "storytelling" still had not evolved much... we had yet to get cinematic games like Metal Gear Solid yet - which kind of was the first truly movie-like experience with full voice performances and advanced emotive animations from character bodies, and camera actions designed to mimic cinema.

    So any remake would NEVER live up to the original, because even the original cannot live up to itself anymore - because the original's story relied on how voices played in your head, rather than some actor maybe not being up to snuff, the graphics not aging very well b/c of how early-on it was in the creation of polygonal assets and animations - which simple emotes were used to represent deeply moving emotions in some cases that you had to "imagine" as being more detailed than they really were (like with how characters may have sounded in your mind), and how there wasn't really anything of equivalent cinematic awe in gaming that had been released yet to compete with the story-telling of JRPGs like Final Fantasy, Dragon Quest, Chrono Trigger, and Earthbound (Mother 2).

    I think taking on the challenge of remaking it is interesting, but I always would rather an effort be made to make something new, rather than rehash anything - even things that I grew up loving... because nostalgia is always chasing a ghost... and ghosts never live up to your hopes and expectations.


    All that being said, the thing I had the biggest issue with was the "style" of the characters in the remake. They are inherently very stylized in the original, and there seems to have been zero effort to maintain any of that "style" from the original, because it seems the modern interpretation was to toss out any possible "style" arbitrarily in exchange for more "realism" in the character designs... think "Disney live action remake" adaptations of characters vs their original animated character styles.

    Here's what I mean... I wanted Barret to look like THIS :

    ...instead of this :

  • Anything by Jason Pargin is awesome. The dude basically created the millenial internet discourse with Cracked. He’s now pretty big on things like TikTok and YouTube and I highly recommend following him.

  • Garlic, butter, thyme, rosemary, bay leaves, onions, shallots, and basil.

    Any of these in almost any dish make whatever you're cooking smell amazing.