• RushLana@lemmy.blahaj.zone
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    6 days ago

    Sadly no. AI hardware does not relies on the same fundamentals as consumer hardware.

    Long story short AI stuff use Float 4 or 8 because accuracy is not a factor. Games or physics simulation use Float 32 or 64.

    • midribbon_action@lemmy.blahaj.zone
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      6 days ago

      I’m pretty sure the thing about datatypes is wrong. From experience programming shaders the most typical float values were 4 bytes. The physics simulations are run on cpus typically, not gpus, but for graphics processing of all kinds, smaller floats are used. The conclusion is right though.

    • merc@sh.itjust.works
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      6 days ago

      The “GPUs” used in these AI datacentres can’t even do graphics anymore. They’re now sloppy approximate matrix math machines.

    • nixukty@lemmy.zip
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      5 days ago

      That doesn’t really matter. Both AI hardware and consumer hardware use the same underlying materials and components. When supply is low due to AI companies hoarding compute, the prices for all the components rise.