My modding life mostly revolved around battlefield 2 and UT 2004 which was the best mods ever made for anything ever
- original tekkit and aether mod. The real og’s of minecraft modding, they hit a high so good Ive only ever been let down ever since. Dont forget to delete you META-INF folder!
- Killing floor 0, excessive headbob straight outta crysis ultra maximum sexual graphics videos on youtube
- red orchestra, again nothing has ever hit this high
- defense alliance 2, im surprised this never got a standalone like killing floor but i remember it being poggers
- forgotten hope 2, still probably the best ww2 game ever made with some actually fun bots that can air drop n shit
- AIX 2.0, its just silly
- project reality, its like squad but i can see things
- refreshing the cry of fear progress bar on moddb
- the tyrannids mod for dawn of war that took ages to release and was kinda mid when it came out but still was the biggest mod. Otherwise the remove unit cap and unit shadows was the natural mod pick for dawn of war
Those are the major ones I remember. Total conversion mods used to be the norm now mods barely even exist


I forgot about Project M, but purpleworm’s got that covered.
Another one is KSP: RO/RP-1. RP-1 is a complete overhaul of the game combining a decade of nearly all of the greatest individual mods into a nearly cohesive whole. Replaces the game’s toy solar system with a full scale one. It changes the campaign to re-create the space race, with the tech tree filled with real engines and technologies from the US and Soviet space programs. Introduces real fuels mixtures with realistic properties which must be used with the correct engines and appropriate storage. Introduces line of sight and range limitations to radio communication. Substantially improved aerodynamics simulation. Substantially improved physics (necessitating spin stabilization and making spin a persistent property of airborn craft). Nerfs the original game’s over-powered gyros and RCS. Simulates fuel ullage. Research takes time. Construction takes time. Astronaut mission training takes time. Astronauts retire. Procedural tanks, wings, fairings. Custom decals. Engine failures as a gameplay mechanic (forcing you to design something that is practical to build several of, if necessary). Life support systems for crewed missions. Pilot vulnerability to G-forces and loss of consciousness (and control). I’m sure I’m missing some things too.
While they are not included, it is compatible with Principia, an n-body gravity simulation enabling lagrange orbits, as well as kOS, the “Kerbal Operating System” which allows you to write control programs for your crafts. These could be as simple as launch sequencing, to sophisticated PID controllers, custom autopilots, and automated station-keeping procedures for satellites.
Also the OG Celeste Strawberry Jam Collab. An enourmous community project featuring the work of over 350 contributors. It contains 116 levels spanning over 1500 individual rooms, as well as NINE HOURS of original music. Absolutely incredible.
time to get poetic that game was my drug for like 6 years i love that u posted this
RP-1 blew my mind it was the hardest thing I ever played and at that point I was a 4 year vet of KSP. I could never play my own vanilla+++ modpack again without at least scaling the kerbal system up to like 75% of RP-1 sol system
and then forever after my own pack had to be my own version of the RP-1 experience: part failures, limited engine ignitions, diverse fuel options, life support, build time, etc. i just slapped on a bunch of economy mods too; a few I threw some ideas at that were implemented. i loved a deep research tree going to near future tech level with weird research mission rules, crew rotation, and balancing a budget. building launcher families and testing them over and over and over. rating them by weight. mass producing them. naming them! ugh i hate that back then i was obsessed with the U.S. space program not Soviet
RP-1 was felt like a cool history lesson and made you a test pilot. my own pack was more like Space Agency Central Planner that was my jam
so yeah i loved RP-1 but mostly i loved it for what it made me do to my own pack i was chasing that high lol i felt like a fucking engineer administrator
i wanted to try Principia so bad but couldn’t get it to be compatible with my pack builds and was afraid of too much CPU use. i could do manual flight but did so many launches due to realism that I used mechjeb and just took over sometimes. I tried kOS but was enslaved by the Jeb
i sometimes check the progress of kitten space agency because it legit seems to solve every problem built into that game’s sourcecode and the unity engine