My modding life mostly revolved around battlefield 2 and UT 2004 which was the best mods ever made for anything ever
- original tekkit and aether mod. The real og’s of minecraft modding, they hit a high so good Ive only ever been let down ever since. Dont forget to delete you META-INF folder!
- Killing floor 0, excessive headbob straight outta crysis ultra maximum sexual graphics videos on youtube
- red orchestra, again nothing has ever hit this high
- defense alliance 2, im surprised this never got a standalone like killing floor but i remember it being poggers
- forgotten hope 2, still probably the best ww2 game ever made with some actually fun bots that can air drop n shit
- AIX 2.0, its just silly
- project reality, its like squad but i can see things
- refreshing the cry of fear progress bar on moddb
- the tyrannids mod for dawn of war that took ages to release and was kinda mid when it came out but still was the biggest mod. Otherwise the remove unit cap and unit shadows was the natural mod pick for dawn of war
Those are the major ones I remember. Total conversion mods used to be the norm now mods barely even exist


time to get poetic that game was my drug for like 6 years i love that u posted this
RP-1 blew my mind it was the hardest thing I ever played and at that point I was a 4 year vet of KSP. I could never play my own vanilla+++ modpack again without at least scaling the kerbal system up to like 75% of RP-1 sol system
and then forever after my own pack had to be my own version of the RP-1 experience: part failures, limited engine ignitions, diverse fuel options, life support, build time, etc. i just slapped on a bunch of economy mods too; a few I threw some ideas at that were implemented. i loved a deep research tree going to near future tech level with weird research mission rules, crew rotation, and balancing a budget. building launcher families and testing them over and over and over. rating them by weight. mass producing them. naming them! ugh i hate that back then i was obsessed with the U.S. space program not Soviet
RP-1 was felt like a cool history lesson and made you a test pilot. my own pack was more like Space Agency Central Planner that was my jam
so yeah i loved RP-1 but mostly i loved it for what it made me do to my own pack i was chasing that high lol i felt like a fucking engineer administrator
i wanted to try Principia so bad but couldn’t get it to be compatible with my pack builds and was afraid of too much CPU use. i could do manual flight but did so many launches due to realism that I used mechjeb and just took over sometimes. I tried kOS but was enslaved by the Jeb
i sometimes check the progress of kitten space agency because it legit seems to solve every problem built into that game’s sourcecode and the unity engine