Hexbear's resident machinist, absentee mastodon landlord, jack of all trades
Talk to me about astronomy, photography, electronics, ham radio, programming, the means of production, and how we might expropriate them.>
Hexbear's resident machinist, absentee mastodon landlord, jack of all trades
Talk to me about astronomy, photography, electronics, ham radio, programming, the means of production, and how we might expropriate them.>
Fortress Friday - Beardrenched: Episode 3
Fortress Friday - Beardrenched: Episode 2
Fortress Friday - Beardrenched: Episode 1
Introducing: Fortress Fridays
(F-Droid) An experiment in automated building from source, 15 years later
It happened again
WHAT DO YOU MEAN IT'S UNREACHABLE?
Dick in a Box
Truth.social to enable ActivityPub federation next week
Apropos of nothing (ACDC - TNT)
Why the Hell Does Android Even Exist Anymore?
I'm working on a process to convert a Mastodon instance into a Misskey instance
ORMs are stupid. Get rid of them.
I forgot how to make fire stop happening.
This is an emote on hexbear dot net
Open Letter to a Landlord - Living Colour
MMMMMM (Metal covers of VVVVVV soundtrack by Jules Conroy)
Blueberry Bay (Ebb and Flow mix / Strawberry Jam OST)
Eminem - Ass Like That
There is a Robbery - Josie
There are about a dozen or so people floating around here with some experience tinkering with Godot. Feel free to share your updates or ask questions.
Since you are working in 3D, I recommend taking the time sooner rather than later to take the plunge and learn how shaders work. There is so much you can do. Coincidentally, a rippling water vertex shader is one of the examples in the Godot manual which could be a good fit for the motif you're working on. While the Godot shader language has some limitations (no tesselation, and compute shaders are kinda siloed away from the graphics pipeline) it is still very powerful.