• SirDerpy@lemmy.world
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      3 months ago

      My low level group ran across a sleeping gazebo fresh into level 5. Playing a druid my character said that if we didn’t do something it’d wake up and begin stalking us. Our 2h fighter melee wanted to try to surprise it with extra attack & action surge. But, our rogue thought we were trying to get him killed (again), then refused. We gave it a wide berth and went on our way. Two sessions later we’re ambushed by a gazebo.

        • SirDerpy@lemmy.world
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          3 months ago

          ED: You see a well groomed garden. In the middle, on a small hill, you see a gazebo.

          ERIC: A gazebo? What color is it?

          ED: [pause] It’s white, Eric.

          ERIC: How far away is it?

          ED: About 50 yards.

          ERIC: How big is it?

          ED: [pause] It’s about 30 ft across, 15 ft high, with a pointed top.

          ERIC: I use my sword to detect good on it.

          ED: It’s not good, Eric. It’s a gazebo.

          ERIC: [pause] I call out to it.

          ED: It won’t answer. It’s a gazebo.

          ERIC: [pause] I sheathe my sword and draw my bow and arrows. Does it respond in any way?

          ED: No, Eric, it’s a gazebo!

          ERIC: I shoot it with my bow. [roll to hit] What happened?

          ED: There is now a gazebo with an arrow sticking out of it.

          ERIC: [pause] Wasn’t it wounded?

          ED: OF COURSE NOT, ERIC! IT’S A GAZEBO!

          ERIC: [whimper] But that was a +3 arrow!

          ED: It’s a gazebo, Eric, a GAZEBO! If you really want to try to destroy it, you could try to chop it with an axe, I suppose, or you could try to burn it, but I don’t know why anybody would even try. It’s a @#$%!! gazebo!

          ERIC: [long pause. He has no axe or fire spells.] I run away.

          ED: [thoroughly frustrated] It’s too late. You’ve awakened the gazebo. It catches you and eats you.

          ERIC: [reaching for his dice] Maybe I’ll roll up a fire-using mage so I can avenge my Paladin.

  • Lianodel@ttrpg.network
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    3 months ago

    Just to get it out of the way, I don’t watch CR, so I don’t know if this is a specific reference, and am just speaking about D&D in general. :)

    Kind of inevitable with most D&D games. If you design adventures around having a series of more-or-less balanced encounters, almost always combat, where player characters are expected to be stressed but not generally killed the vast majority of the time… both the players and their characters are going to have the expectation that they can just do that.

    So you need to manage those expectations. Make it clear up front, and either run the game so that death is a real threat more of the time, or find other ways to make it crystal clear when it is.

    (Or just don’t make things lethal and find other consequences for failure. Or whatever you’d like, my point is just to get folks on the same page.)

    • entropicdrift@lemmy.sdf.org
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      3 months ago

      IMO, this is an issue specific to 4e and 5e. In 3.5 and older, it wasn’t as expected that D&D would always be balanced with winnable fights. Often you’d have horror moments in modules/campaigns where you were expected to run away or die.

      At least the way my dad taught the game to me, 2e was almost survival horror for lower level characters.