IMO, this is an issue specific to 4e and 5e. In 3.5 and older, it wasn’t as expected that D&D would always be balanced with winnable fights. Often you’d have horror moments in modules/campaigns where you were expected to run away or die.
At least the way my dad taught the game to me, 2e was almost survival horror for lower level characters.
IMO, this is an issue specific to 4e and 5e. In 3.5 and older, it wasn’t as expected that D&D would always be balanced with winnable fights. Often you’d have horror moments in modules/campaigns where you were expected to run away or die.
At least the way my dad taught the game to me, 2e was almost survival horror for lower level characters.