I want to play Bloodborne because quite frankly it looks really cool. I’m told the game is going to be way too difficult for me. I usually play games on standard or easy difficulty. Should I even bother? Is this game even going to be playable to a noob like me?

  • johannesvanderwhales@lemmy.world
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    23 days ago

    In the sense of “do they require lightning fast reflexes or mastering a deep combat system”, no not at all. They mostly require paying attention and learning.

    • daggermoon@lemmy.worldOP
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      22 days ago

      I don’t mind learning. I suppose it’s sort of like solving a puzzle. I’m used to horror games with puzzles so I’m used to thinking things through in games.

      • RedAggroBest@lemmy.world
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        22 days ago

        This isn’t to say it’s not a game that won’t challenge reflexes if you let it. I think it’s fair to say better reflexes in a souls like can serve to make a boss easier as you play more on the edge. Of course this takes having your game knowledge and pattern recognition on point.

  • Shiggles@sh.itjust.works
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    23 days ago

    Souls games are literally just rhythm games. 90% of boss fights are watching for when the enemy commits to moving forward and pressing the roll button, once they stop for a bit, give em a tickle. Repeat until god is dead.

    • thirteene@lemmy.world
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      23 days ago

      💯 It was never hard, you just didn’t know the rhythm yet. Any game that is too lazy to figure out scaling just gets relabeled as a souls game. You’ll get the same experience playing most games without equipment.

  • conciselyverbose@sh.itjust.works
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    23 days ago

    The game is learning.

    There’s some reaction element, but the core loop is learning how to be optimally positioned to use your weapon, how to optimally pace your attacks, when your attacks leave you vulnerable. Then once you get that, you do the same with enemies. You learn where they hit hardest, what you can avoid, what their tells are, and when they’re vulnerable.

    If you’re willing to learn and approach the game with learning as a goal, and understanding that you’ll die as part of that learning process, they’re great, because they do a really good job of creating difficulty in a way that almost all damage is predictable and avoidable if you know what you’re looking at and approach it the right way.

    If you just want to button mash you’re going to have a bad time.

  • Fidel_Cashflow@lemmy.ml
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    23 days ago

    I feel like, if you’re going to play a souls game for the first time you should play Elden Ring, because it’s the kind of game that’s only as hard as you want it to be. Elden Ring is in this interesting spot of being open world, meaning that if a particular boss or area is too challenging, you can fuck off and do something else for a bit, then come back when you’re better leveled/better geared/more practiced etc. I feel like you don’t really get this with other souls games, which are more linear in their structure.

    that said, I don’t think any souls game is really an insurmountable challenge, especially Bloodborne. sure, you might suck when you first start it, but once you get the hang of the combat, dodging, etc you should be fine.

  • AnarchistArtificer@slrpnk.net
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    22 days ago

    Definitely play it. Just remember that “You Died” doesn’t equal failure and dying a lot doesn’t mean you’re bad at the game. Dying lots is a core mechanic of the game.

    I’m of the opinion that the difficulty level isn’t that bad, and I’m not saying this in a gatekeepy “git gud” kind of way. I enjoy these games because they feel fair, and whenever I have been struggling disproportionately, it’s either been because I was somewhere beyond my current level (especially in open world games like Elden Ring), or I was doing something “wrong” (like stubbornly using my preferred weapon even though I knew a quirk of the boss meant it was suboptimal)

    If the game feels like it’s being unfair to you, take a step back and rethink your approach. Try a different weapon or strategy (this might mean having to go to an easier area to practice the new weapon). Look through your items to see if you have anything that might help (including potentially helpful lore in the item descriptions). If you’re not sure what a thing does, try using it and see — the game won’t explain things explicitly because it wants players to find out in play.

    If you like the look of Bloodborne, 100% give it a go — even if I weren’t already a fan of Fromsoft’s games, I’d enjoy Bloodborne for the impeccable aesthetic.

  • scrooge@infosec.pub
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    23 days ago

    No, they have a learning curve but that’s about it. They are not unfair or over difficult like some of those meme games that were popular a while ago

    • daggermoon@lemmy.worldOP
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      22 days ago

      When I was a kid I played a flash game called World’s Hardest Game or something like that. It was a puzzle game where you move a red square through a maze with obstacles. Bloodborne looks like a walk in the park in comparison. I know it’s sort of random but the meme games reminded me of that.

  • AgentGrimstone@lemmy.world
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    22 days ago

    It’s just as hard as any other game on the hardest difficulty. The only difference is there is no difficulty setting.

    Try it out. You don’t have to be amazingly good, you just have to be persistent and learn from your mistakes.

      • AgentGrimstone@lemmy.world
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        21 days ago

        I was talking about persistence, as in not giving up. Persistence is a must for souls games so you’re going to have to like the process of failing a lot and then finally getting the relief that comes at the very end.

        • Sockenklaus@sh.itjust.works
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          21 days ago

          Oh lol I totally misread that. 🤣

          Of course you’re correct: persistence is key and much more important than consistency (as in: perfectly nail every dodge, which is my problem).

          Like many others already said: Probably the best take is to “understand” that dying is not failure but part of the progression system. But instead of grinding experience points to progress your character (which is totally possible in dark souls) you grind real experience by repeating difficult parts over and over again and progress as a player.

          It’s actually extremely clever game design.

  • Beemo Dachboden@feddit.org
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    23 days ago

    The souls games, and Bloodborne in particular, can be hard and frustrating.

    But with the right mindset everyone can beat them.
    You don’t need perfect reflexes, you don’t need to learn super complex combos.

    You do need to realize that (at least in the beginning) you are not super strong compared to the enemies you encounter.

    If you start the game for the first time and run into a big group of enemies, you WILL die.
    Then you learn to not do that and try to aggro one enemy at a time.

    This goes for many more situations.
    At first you won’t know how to approach some of them and you will die. And sometimes you will die twice and lose your hard earned resources.

    This can be frustrating. And sometimes the camera was a bit buggy or your dodge didn’t work the way you thought it would.
    But most of the time you could have done something different to avoid death.

    And FromSoftware is quite good in giving hints what that is.
    If you die in similar situations, there is usually a way to approach them differently.
    That also goes for bosses.

    And then there is the big open secret, you can simply level a bit more than absolutely necessarily to make souls games significantly easier.

    If you only need to hit the boss 20 times instead of 30 and you survive his 3 hit combo and can heal back up instead of dropping dead after 2 hits it becomes way more manageable.

    This is not necessary, people beat those games with base level running around naked with giant clubs, but not in their first run.
    Use items, upgrade your weapon, level up your character, and the game will not be so grim.

    But be prepared to not be able to rush through all the content without being challenged or using your brain.

    Oh and if you choose to play Bloodborne (my first souls like and still one of my favorite games of all times) just enjoy yourself.
    Every weapon is 100% viable.
    For the first run the Saw Cleaver (R1-L1-L1) and the Axe (long R2 in two-handed mode) are slightly easier than the pimp cane, but again, every weapon is viable.

    Just have fun with it, the games are classics for a reason.

  • Tanis Nikana@lemmy.world
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    23 days ago

    I would say that a lot of these unforgiving action RPGs are complete-able and enjoyable by most everyone, but I should give a caution that if you’re disabled in the hands, things will be substantially less forgiving.

    I’ve got hemiplegic cerebral palsy from a pair of strokes, and as a result, the right side of my body, specifically my fine motor control of the right side of my body, is utter garbage. I can’t get through Bloodborne or most Souls games. The exception was Elden Ring, because it made ranged combat viable in such a way that any need for twitchy gameplay was substantially reduced.

    Bloodborne is among the most difficult in the genre, and if you’re looking to broach this sort of game, I’d recommend Elden Ring first. It’s got the same learning aspects, but it allows for more creativity and thought in the moment.

    • daggermoon@lemmy.worldOP
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      22 days ago

      I’m seeing a lot of comments recommending Elden Ring. I guess I’ll have to try it now. I’m sorry to hear about the cerebral palsy. I’m glad it doesn’t stop you from gaming.

      What did you think about Elden Ring? I’ve heard it’s a masterpiece. I don’t usually play these types of games anyway so I’m sort of in the dark. Thank you!

      • Tanis Nikana@lemmy.world
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        22 days ago

        First, Elden Ring has Miriel, Pastor of Vows, and he is the bestest boy.

        Also with the exception of one single boss fight, I was able to overcome everything in Elden Ring with persistence and learning, and sometimes I would get frustrated in a locale, and just leave and go do other things in the land. Other linear souls games don’t really let you stray from the beaten path until you’ve added your beats to it as well.

        Elden Ring is just a really solid intro to the format.

        Let us learn together.

  • Konna@sopuli.xyz
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    23 days ago

    They require a different mindset and approach than many other games. You can view it as a test of will: your victory is inevitable since every time you die, you respawn and have learned a little. The game tries to make you quit, not by being unfair but by punishing laziness and corner cutting. The rewarding feeling you get when you finally, initially through stubborness and eventually by skill beat a difficult boss is immense. The videos of people easily dodging attacks and showing restraint in their attacks beat difficult bosses - that will be you eventually. Just accept that dying and trying again is an integral part of the experience, it does not mean that you are bad at the game. There can not be a feeling of accomplishment and achievement if there is no resistance, no? Go and have fun! And remember, there is no “wrong way” to play - all the mechanics in the games are there for a reason, so use them!

  • ComradeSharkfucker@lemmy.ml
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    23 days ago

    Tbh, no. I suck at like 90% of games, just genuinely not good at them. I excel in soulslikes, you really won’t know how difficult it is for you until you try it. I think the games are built in a way where, should you use all the games mechanics, they are relatively easy but if you don’t use all the mechanics they can get hard

  • William@lemmy.world
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    23 days ago

    When I was a kid, Tomb Raider was a pretty easy game, except this one part that required absolutely perfect timing for a some running and jumping between platforms for a bonus item.

    At the start, I could make it to the next platform. After a while, I could do 2. Eventually, I got 3. After a long, long time, I finally managed to string all of them together… And screwed up the very last one.

    Here’s the thing, though. I got it on the very next attempt. I had learned that sequence so well that it actually wasn’t hard any more, even though it was nearly impossible for me at the start.

    Afterwards, my parents (who watched the whole thing) told me they had never seen me focus on something so intently for so long and they couldn’t believe I managed it.

    That’s what souls games are, from start to finish. Every single encounter is basically impossible at first, until you die and learn enough to get through it. But you start from the beginning of the game every freaking time.

    • A_Union_of_Kobolds@lemmy.world
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      23 days ago

      That’s what soloing dungeons in Destiny is like. They’re 3-man activities but can all be done solo if you’ve got the balls. The real trick is a Flawless run, zero deaths. I spent months working on my first Solo Flawless, and once I nailed it, it was as if everything else had gotten easier. Now I can run that dungeon with my eyes closed.

      I can respect that, even if I’m not a big Souls player. Set a goal, commit to it, and see it through. It’s good practice for life.

      • William@lemmy.world
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        23 days ago

        Oh man. There’s only one of those dungeons that I actually like, and I got almost 2/3 through it solo, and decided that I just didn’t care enough. I’m sure I could have done it with enough tries… But ugh. So time consuming.

        I totally respect people that do it even once, and people that do it for every dungeon are basically gods.

        • A_Union_of_Kobolds@lemmy.world
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          23 days ago

          I did Pit of Heresy. Which is debatably the easiest dungeon (Shattered Throne came out earlier, but Pit has Rally flags), but still. I wear the emblem proudly (and have even taught the dungeon to a few newbies). I’ve nearly completed Grasp, and I’ve gotten well into the second boss of Warlord’s solo, but… then I take a long break and play other stuff.

          With Prismatic it’s actually much easier to run a good mix of sustain, CC, and DPS in one loadout.

  • zante@lemmy.wtf
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    23 days ago

    I tapped out because I wasn’t motivated .

    It’s old school difficulty, and I am no longer that kid who ‘has got to beat the next level’