• Doc_Crankenstein@slrpnk.net
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    4 days ago

    Seriously, it isn’t like Bethesda has a long list of IP to work with here.

    Other than Elder Scrolls and Fallout (which they should already be assumed to be focusing on to begin with), the only other IPs that are still alive would be DOOM and maybe Wolfenstein,

    Dishonored is dead, Quake is dead, they shuttered Tango so no continuation of Hi-Fi Rush or Ghostwire, RAGE is dead.

    • mnemonicmonkeys@sh.itjust.works
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      4 days ago

      Unfortunately, Bethesda decided to spend all their time working on Starfield. The only thing they had when they revealed the ES6 trailer, was the video. And that’s because they knew they’d get lynched if they didn’t annoubce ES6

      • BigBananaDealer@lemmy.world
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        3 days ago

        its not unfortunate that bethesda tried something new, more companies should be doing that. i do not want another sports franchise, call of duty, or far cry just churning out games ASAP with lessening quality

        • mnemonicmonkeys@sh.itjust.works
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          3 days ago

          I get where you’re coming from, but I don’t think that was a risk. Bethesda-style games take awhile to make, and they only have gotten longer. They used to be 3 years between releases between Arena, Daggerfall, and Morrowind. Then it was 5 years between Morrowind, Oblivion and Skyrim. And now it’s been over 15 years since Skyrim. And Fallout hasn’t been much better, with Fallout 4 releasing 10 years ago.

          And there’s 2 main reasons for the dearth of Bethesda releases: Bethesda really needed to split into 5 teams: 3 creative teams for their main franchises (Elder Scrolls, Fallout, and Starfield), 1 for programming (Creation Engine updates, bug fixes, etc.), and 1 for finishing (Q/A, clutter). Right now, almost everything needs to go through Todd Howard. They need to instead have Todd be in charge of 1-2 creative teams, and have other people take the reigns of the others because Todd only has so many hours in the day.

          They could probably get back to releases every 3-5 years for each franchise and have enough wiggle room to take chances with delegation

          • BigBananaDealer@lemmy.world
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            3 days ago

            for sure, but i also think with starfield overhauling the engine and then COVID happening threw a gigantic wrench into bethesda’s future. we’d have probably gotten es6 by now if not for that

            • mnemonicmonkeys@sh.itjust.works
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              3 days ago

              The engine overhaul for Starfield definitely took a lot of time. I still want to see what they could do with it in an ES game, or even porting older games into the new version.

              I think it’d be cool if they used some procedural generation to place trees in forests, so you could cut or burn some down and have the forest naturally grow back over time. Or officially add in seasons

              • BigBananaDealer@lemmy.world
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                3 days ago

                theyve actually had procedural generation in all elder scrolls games, though for those it was purely for scenery and then touched up when needed, while in starfield it was for whole planets with procedural POIs and some touch ups on specific planets

                i am really excited for es6 because of starfield, the jetpacks are very fun and it gives me hope that levitating will come back from morrowind

    • VitoRobles@lemmy.today
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      4 days ago

      Oh is it Bethesda and ID software now? I didn’t know they merged. I knew ID software helped with Starfield, but I thought they were still separate.

      • Doc_Crankenstein@slrpnk.net
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        4 days ago

        The Bethesda-id software-ZeniMax shit is so confusing, especially since Microsoft acquired Zenimax, and by extension Bethesda and id, in 2021.

        They are “technically” separate but Bethesda is still the primary publisher of id software’s games, and thus they do fall under their umbrella.

        • addie@feddit.uk
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          4 days ago

          Asha Sharma had this statement, in amongst the rest of it. As per Ars Technica:

          Some decisions in the gaming division currently pass through “14 layers” of decision-makers, Sharma said, before promising that the new Xbox will be a “flatter organization” with “no more than 5, and where possible, 3” layers of management involved in any decision.

          You’d have to think that it’s this shit that she’s pointing at. Massively excessive management certainly helps with all the design-by-committee cookie-cutter crap that’s filled with monetisation. Alas, they’ve just got rid of the really interesting studios that I’d like to see spread their wings a little.

          • Doc_Crankenstein@slrpnk.net
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            3 days ago

            Yea, bit of a double edged sword and doubly so with who is swinging it.

            Glad they see it’s a problem of structure that’s getting in the way of creation but their methods of trimming the excess has sadly closed a lot of my favorite studios.

            I will never get a Prey 2 no matter what iteration it seems.

        • The_Decryptor@aussie.zone
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          4 days ago

          It’s similar to Google and Alphabet, the “child” company created the “parent”.

          Bethesda created ZeniMax, ZeniMax own Bethesda (And ID, and Arkane), and then Microsoft bought ZeniMax and all the child companies.

          • Doc_Crankenstein@slrpnk.net
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            3 days ago

            It’s all corporate capitalist “I own a piece of paper that says I own you and everything you worked to create” bullshit and tax fuckery to me.

              • Doc_Crankenstein@slrpnk.net
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                3 days ago

                Tango is still Tango, even if they now have to shoulder the yoke that is Krafton. I’m still excited for more Hi-Fi Rush.

                Krafton did lose massively in that attempt and the original Subnautica creators are getting everything they are owed plus some.

                Subnautica 2 is definitively a Subnautica game, going back to what made the game great in the original instead of the flop that was Below Zero. So, I’m pretty confident Hi-Fi 2 will be good and maintain the vision of the first game.

                Still, whether or not I’m paying for it depends on how much Krafton wants fuck around.