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Joined 3 years ago
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Cake day: June 14th, 2023

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  • Question is, who is this a deterrent against? Only other nuclear powers.

    Russia? We can just blow the shit out of them with conventional weapons, don’t need this.

    China? We’d fucking lose, a hundred-fold. Only deterrent against China is a very strong Europe, so let’s get back to the table.

    USA? These submarines carry their missiles, and they’ll just remote-disable the fucking things.

    France? They’ve got more nukes than we do, and honestly I can’t see us ever being at war with them again.

    Israel? Can’t see any global power actually taking them to task for their genocide.

    Conclusion: useless. On the basis that they’re a stupidly expensive left-over from the cold war, might as well cancel it, invest half of the money into conventional boom, and pocket the rest.




  • If JetBrains could spend more time fixing all their broken shit and less time on this, that would be amazing.

    Had my copy of IntelliJ spontaneously deactivate itself yesterday, presumably a network glitch contacting my company’s auth servers. Second attempt successful, and enabled every fucking ‘premium’ plugin while it was at it. Took half a day to turn all that shit back off again and find every setting that was changed before I could do local builds again. Aargh.

    Main selling point of IDEA over eg. Eclipse is that it’s “faster”. Getting slower all the time, and I’ve never had Eclipse spontaneously shit itself in quite such fashion.


  • I do miss the two-player mode of Lemmings on the Amiga. Amiga could support a mouse in every port, so you could both use a mouse while battling each other. One player needing to use a joystick on ‘every other platform’ (which for Lemmings, was every other platform in existence at the time) was vastly inferior.

    Basically every other computer either only supported one mouse, or all mice moved the same pointer.

    Not saying that this is a generally useful feature, and networking has improved to the point where split-screen games are rare, and in an era where most games have console ports then mouse-control multiplayer games are unusual, but you know. Niche usages.



  • They all challenge you on different ways.

    DS3 is actually quite interesting to finish on SL1. You can cast one basic spell, lots of weapons are available to you, but you need to think carefully about your loadout so you’ve got a good set of resistance and buffs for each area.

    DS1 limits you to terrible weapons with boring movesets, and by the time you’ve heard the pyromancy noise for the ten thousandth time, you’ll be ready to chuck your monitor out the window.

    DS2 is hellish. Your dodge is tied to your agility, which only a few items boost, and for the first 3/4 of the game, you’ll only get that from a crap armour set. Only a couple of weapons are available to you. You’ll need to know basically every boss inside out; some of the ones that were comedic before are no longer so funny.

    Scholar is like DS2, but you can’t run into the DLC early on any more to get some of the powerful rings that are in there. I almost cried when I finally got the ring of the embedded.

    Wouldn’t know about finishing ER on RL1/no summons. Cleared out the four demigods easily enough, but Morgott was a run ender. RL1 does not leave you a lot of room for mistakes, put it like that.



  • addie@feddit.uktoScience Memes@mander.xyzMake it so
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    8 days ago

    Well, the universe is expanding, and we don’t know why. Dark energy has come to dominate the energy balance of universe, and we don’t know what that is. We’ve a theory that’s great for describing small things, and a different theory that’s great for describing large or fast things, but they don’t line up, so we can’t have them quite right.

    If the universe did have a period of greatly increased expansion shortly after the big bang, it doesn’t seem too crazy to suggest that you could do it again, at least in theory. Might require some absurd energy density. That much energy in one place is likely to collapse into a black hole, which would sort out contacting the universe again.

    https://en.wikipedia.org/wiki/Expansion_of_the_universe






  • Really traditional vampires are super OCD; one of the ways to get rid of them is to spill a big bag of eg. rice in front of them, and they’ll spend so long counting every grain that they’ll get caught by the rising sun. Salt ought to work as well?

    One grain of salt, two grains of salt. Ah ha ha ha. Three grains of salt…


  • addie@feddit.uktoRetroGaming@lemmy.worldRude but always gives me a chuckle
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    13 days ago

    Was in the Steam sale recently - bought it, completed it. It’s pretty good - revisits a lot of MI1 and 2 with the hindsight that comes with age. There’s a lot to like, but it’s also fairly blatantly unfinished, some of the puzzles seem like placeholders for the much bigger puzzles that ought to be there, if you see what I mean?

    It’s not quite as good as any of the original trilogy, but it’s not far off. Massively better than 4, obviously. I quite enjoyed the Telltale ones, tho - the episodic structure forced them to keep the puzzles tight, and they had some really good moments.


  • Oh, cool. Great game, really fun to play.

    I’d like to nominate “several different versions of Dredmor” as the update required; maybe have some cryptic clues as to which version he is as you progress down the dungeon. You either know what he’s like and have planned your build around it, in which case you’ll whip him like a red-headed stepchild with implausibly big eyebrows; or you’ll get a complete kicking because he will one-shot your otherwise end-game character as soon as he gets close.

    A rogue-like where most of the options aren’t good isn’t a great one. Everything should be useful in some kind of character build.