I guess Nintendo was really hoping that the custom vehicle stuff would be enough of an innovation to stand on its own, but that’s just such a different type of game from Zelda that most people ended up ignoring it and experiencing TOTK as a full price expansion pack. I think open world + classic gadget style puzzle dungeons would be - that’s kinda what my personal goated Zelda A Link Between Worlds does and it’s great in that game.
The building mechanic seems like something they came up part way through development and got so excited about it they forgot to make the rest of the game. They should have used the building mechanics for a new Pilotwings game or something that would be based around it.
I guess Nintendo was really hoping that the custom vehicle stuff would be enough of an innovation to stand on its own, but that’s just such a different type of game from Zelda that most people ended up ignoring it and experiencing TOTK as a full price expansion pack. I think open world + classic gadget style puzzle dungeons would be
- that’s kinda what my personal goated Zelda A Link Between Worlds does and it’s great in that game.
The building mechanic seems like something they came up part way through development and got so excited about it they forgot to make the rest of the game. They should have used the building mechanics for a new Pilotwings game or something that would be based around it.