It’s meant to be a bit of a commentary about how liberal, fascist and bourgeois propaganda end up being absorbed by people in the west.
You can’t just drop that and not provide any details
maybe we’re inside the game now.
I’m gonna spam my special move just in case.
The butt wiggle?
nah, it’s used in the quarter scene from Bloodsport.
i can close my hand faster than the American Asshole Frank Dux can snatch the quarter.
Phillipino speaks English with a Russian accent and grammar, while wearing a Saudi Arabian Keffiyeh - insults an American who speaks with a French accent.
The absurdity of American racism is mindboggling.
I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy:
Copy-pasting from here.
I’ve only had this idea for like a couple days so there’s no set in stone details yet. My current idea is that the game in-universe is basically a propaganda tool designed to impart imperial cultural hegemony onto children that disguises itself as an edutainment game meant to teach history, culture, and geography. The head of the game is a BONZIbuddy-ish AI named Jay Mackey (A corruption of Joseph McCarthy) who gaslights the player a lot.
I’d play it
Do like a reverse 1984, with Doki Doki Literature Club kind of format.
So, like the game begins with this like happy, happy presentation of capitalism and tells you the evils of communism but then progressively the façade breaks down and the horrors of the in-game country’s society is revealed.
And then there is the reveal that the communist dystopia is actually this amazing (albeit not utopian) country and every accusation from your government was actually a confession. So in simpler terms, you’re living in the bad place, while the bad place they told you about was actually the good place.
I got this idea from my real life.
I think to make the horror angle work it’d be most important to emphasize the violent brutality of both the status quo and active anticommunism. Like what people get at with things like that Deserter quote from DE:
“…It was real. I’d seen it. I’d Seen it in reality.”
You: “Seen what?”
“The mask of humanity fall from capital. It has to take it off to kill everyone — everything you love; all the hope and tenderness in the world. It has to take it off, just for one second. To do the deed. And then you see it. As it strangles and beats your friends to death… the sweetest, most courageous people in the world. You see the fear and power in its eyes. Then you know.”
You: “What?”
“That the bourgeois are not human.”
I think a game from the perspective where the game world, as a presentation to the viewer, is that “mask of humanity,” it just has a crack here and there and over the course of the game the presenters remove the mask to do the Jakarta Method on people who resist it.
A horror game where the monster is anticommunist cultural hegemony is a neat idea.
Tbh I want to do this but as a Pynchonian novel about regime change and diasporas and shit
I daydream about fixing Mirror’s Edge so the story would be about unraveling a color revolution conspiracy and saving Pyongyang, kicking many NED-trained traceurs off of rooftops along the way
You get a bunch of let’s players and video essayists drinking the anticommunist kool aid unironically and missing the message.
Just like how most Mouthwashing fans miss the game’s anti-capitalist themes.
I’ve had an idea for a game
No games
this is gonna live in my head for a while now











