Hello, it’s me.
I come to you today because I’ve realized out of every possible game mechanic out there, nothing beats a nice parry. When there’s a flash of light, I hit the parry maneuver, and there’s a satisfying clang it’s the tingliest feeling. I live for it. The enemy gets staggered, I do a cool combo, and the dork-ass enemy tries to attack again. Nope, get parried. It’s great.
So what are some good examples maybe I’m unfamiliar with? Games that I mean:
- Sekiro
- Metal Gear Rising
- Sifu
- Ninja Gaiden 4
- Granblue Fantasy Relink
I also have tried Ultrakill but it’s just too overstimulating for my puny pea brain. It’s a neat game though.


Oh oh I know, here’s one and it’s probably a deep cut, Way of The Samurai 1 + 2 on the ps2. You can do two kinds of parries, a frame perfect block where the sword swing of the enemy is nullified without doing a blocking animation (and it’s tough to pull off I mean old school tekken style frame perfects). And another system, where when you block, the moment the block lands, push left or right depending on the enemies sword swing to make them go off balance and open them up for a juggle combo.
Way of the Samurai is such a good series, shame it has to go out the way it did.
I still have to play 3 and 4, might do it see if this laptop can play them.
Oh this look sick, thank you!
Let me know if you ever master the frame perfect parries, I could never land them as a kid on my ps2.