My modding life mostly revolved around battlefield 2 and UT 2004 which was the best mods ever made for anything ever

  • original tekkit and aether mod. The real og’s of minecraft modding, they hit a high so good Ive only ever been let down ever since. Dont forget to delete you META-INF folder!
  • Killing floor 0, excessive headbob straight outta crysis ultra maximum sexual graphics videos on youtube
  • red orchestra, again nothing has ever hit this high
  • defense alliance 2, im surprised this never got a standalone like killing floor but i remember it being poggers
  • forgotten hope 2, still probably the best ww2 game ever made with some actually fun bots that can air drop n shit
  • AIX 2.0, its just silly
  • project reality, its like squad but i can see things
  • refreshing the cry of fear progress bar on moddb
  • the tyrannids mod for dawn of war that took ages to release and was kinda mid when it came out but still was the biggest mod. Otherwise the remove unit cap and unit shadows was the natural mod pick for dawn of war

Those are the major ones I remember. Total conversion mods used to be the norm now mods barely even exist

  • RondoRevolution [she/her, comrade/them]@hexbear.net
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    2 months ago

    I usually think QOL mods for games tend to be the best because its purpose are to just make the experience better overall, but outside of that:

    • There’s 2 mods for The Binding of Isaac I cannot play without: External Item Descriptions (so important it’s feature was added to the game, but it is still inferior to the mod) and ReactionAPI (seeing your character POG for good items and dance for incredible items is integral to the gameplay).
    • Seamless coop on Elden Ring is also incredible and a must for playing with someone else.
    • I haven’t finished it but the Archthrones mod for Dark Souls 3 was pretty cool.
    • Ultrawide mods that work on Linux
    • Skyrim mods that enhances the combat, skill tree and the ones that are genuinely impressive like adding transition animations