My modding life mostly revolved around battlefield 2 and UT 2004 which was the best mods ever made for anything ever
- original tekkit and aether mod. The real og’s of minecraft modding, they hit a high so good Ive only ever been let down ever since. Dont forget to delete you META-INF folder!
- Killing floor 0, excessive headbob straight outta crysis ultra maximum sexual graphics videos on youtube
- red orchestra, again nothing has ever hit this high
- defense alliance 2, im surprised this never got a standalone like killing floor but i remember it being poggers
- forgotten hope 2, still probably the best ww2 game ever made with some actually fun bots that can air drop n shit
- AIX 2.0, its just silly
- project reality, its like squad but i can see things
- refreshing the cry of fear progress bar on moddb
- the tyrannids mod for dawn of war that took ages to release and was kinda mid when it came out but still was the biggest mod. Otherwise the remove unit cap and unit shadows was the natural mod pick for dawn of war
Those are the major ones I remember. Total conversion mods used to be the norm now mods barely even exist


Medieval 2 modding has never been better. They have eop Wich is a tool that allows you to do lots of things with scripting, like making new settlments, and removes unit limits.
There is also m2ex, Wich gives lots of optimization and fixes, but they are not compatible with each other, and mex dosent support windows, and the Linux install is very convoluted.
As for mods, lots of new mods were released this year. Many making use of the new tools. Tzardoms, amazing lort mods, warcraft mods, etc.
tsardoms newest drop with constantinople and the heap of other city maps is so amazing. it was already one of the best mods out there and now it’s up there with the original third age total war release
Other than Constantinople, it has lots of other historic castles. They may not be to scale, but nothing is in total war. And some of these castles are huge! Making architecture sets in this game is an incredibly arduous and painful process, you basically have to import every non buildable building by hand into a milkshake file, the copy them and do that again. I have immense respect for the people who do that.
The eur lort mod is also amazing, I think it is the mod with the most different units. And runs better in my opinion than the other lort mod, despite the fact that the guy behind that also runs eop.
i havent gotten round to the new eur yet, i confuse the heap of lotr mods but i think eur has the remakes of evil factions like harad and isengard (which most mods havent touched), i dunno if they got the gondor at war roster tho, i really like anything that goes beyond the weta wirkshop movie aesthetic
stability and linux compat with eop mods still disappoints me but i recently saw someone preaching about how eop works better on linux and i haven’t figured out how they’re doing it yet
Yeah the modding scene is in a really good spot right now. Last I looked into it was just after some of the newest tools came out so I’m sure there’s plenty of stuff to look into next time I reinstall