Glad you enjoyed it, Earthbound is a really amazing game! I wish I could remember where I heard this from, but IIRC that fully connected “open world” nature of Earthbound (and Mother before it) was something Shigesato Itoi very specifically wanted. I’m sure you’ve heard it before but since you like Earthbound, definitely give Mother 3 a try at some point too.
Also if you enjoy that interview you might like this one with Itoi, Shigeru Miyamoto and the author Seikou Itou as well. It’s from about 5 years earlier, just after Mother 1 released, and it’s really interesting comparing the things they talk about to the modern day.
Awesome! I love these types of interviews. I like coming up with TTRPGs and trying them out and a lot of it is just interpreting ideas from these older games; there’s so much thought put into the mechanics. I mean it makes sense that modern games adapt from older games, but I like that because of technical constraints the mechanics are more prevalent in how the game functions. And I especially like the whimsy of earthbound/mother - it actually feels like it’s a game for kids (in terms of imagination/escapism) but with a significant amount of difficulty in both combat as well as questing/navigation.
Glad you enjoyed it, Earthbound is a really amazing game! I wish I could remember where I heard this from, but IIRC that fully connected “open world” nature of Earthbound (and Mother before it) was something Shigesato Itoi very specifically wanted. I’m sure you’ve heard it before but since you like Earthbound, definitely give Mother 3 a try at some point too.
Also if you enjoy that interview you might like this one with Itoi, Shigeru Miyamoto and the author Seikou Itou as well. It’s from about 5 years earlier, just after Mother 1 released, and it’s really interesting comparing the things they talk about to the modern day.
Awesome! I love these types of interviews. I like coming up with TTRPGs and trying them out and a lot of it is just interpreting ideas from these older games; there’s so much thought put into the mechanics. I mean it makes sense that modern games adapt from older games, but I like that because of technical constraints the mechanics are more prevalent in how the game functions. And I especially like the whimsy of earthbound/mother - it actually feels like it’s a game for kids (in terms of imagination/escapism) but with a significant amount of difficulty in both combat as well as questing/navigation.