After The Legend of Zelda: Twilight Princess was fully de-compiled “Courage Reborn” builds on top of it providing ports for various devices and including enhancements such as widescreen support, unlocked framerate and mod support.

I am personally super excited about this, as I never played the original nor the HD remake from Nintendo. And this looks like a great way to experience it.

And as if one port would not be enough there is also Dusk which is its own port. Both are still in progress and still have their sources closed.

  • Björn@swg-empire.de
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    7 days ago

    It was the first Zelda game I ever played. Loved it. Especially with the Wii controls. Never played a game more relaxed.

    • Vogi@piefed.socialOP
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      7 days ago

      I really dig the unique style and more mature tone. Hope Nintendo is trying out new things for their next Zelda game. (Even though I honestly dont see myself buying anymore of their consoles).

      This de-compilation is based of the GameCube version I think. Guess so porting it to PC feels more natural.

    • Quetzalcutlass@lemmy.world
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      7 days ago

      Nintendo haven’t killed any of the other decompilation projects yet, which includes mainline Mario games. It seems to be legally in the clear so they can’t issue a takedown.

      • THE_GR8_MIKE@lemmy.world
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        7 days ago

        I guess I misinterpreted this post and article as saying they were modifying and releasing the game on PC, like Pokémon rom hacks that vet obliterated immediately. But those appear different than this. I suppose we’ll see.

        • skulblaka@sh.itjust.works
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          7 days ago

          As far as I can tell this exists upon the same legal framework as OpenMW does, which is that it’s a fully custom built engine from the ground up that just so happens to be able to take input from a game file. Nothing about the software actually contains any code that Nintendo ever wrote and in fact isn’t even trying to home bake the game from scratch, it’s JUST an engine. You feed it your ROM file and all Zelda-related content comes from that file.

          The Pokemon romhacks that I know of that get taken down are different because they contain the actual code of Pokemon, just modified and redistributed. Smart people distribute romhacks as IPS files that you have to patch manually, the Super Mario World romhacking community has been doing this for literal decades. That functions on the same principle that none of the code being distributed was ever written by Nintendo, the file just interacts with one written by Nintendo.

          At least, that’s how I understand the situation.

  • taiyang@lemmy.world
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    7 days ago

    I’d be more interested in a fan sequel built on these. TP Link has more story in him, I’m quite certain (no spoilers, though).

    • Vogi@piefed.socialOP
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      7 days ago

      Yea, its unfortunate that most ROM hacks are built on the ROM itself only playable in an emulator/real hardware. (I mean understandably so, these decomp projects are fairly new). Its just the beginning though I see quite a lot of hacks for sm64coopdx/sm64pc I can see that happening here as well with the proper tools and framework.