• someone [comrade/them, they/them]@hexbear.net
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    5 months ago

    Mega Man has often been described in past reports or shareholder meetings as a component of Capcom’s back catalog strategy, not as an active growth target. But here, Tsujimoto frames it as a non-core IP the company intends to support further with new releases, remakes, or ports.

    So they’ll license out development to a third-party studio, pull the rug out from under that third-party studio in some greedy dick-move way because Capcom is going to Capcom, leaving the studio with a promising but unfinished project which will get hastily reworked into a patreon project without official Mega Man branding, leading to long development delays and underwhelming reviews when it’s finally released in a half-finished “it’s not done but we’re bleeding cash so we need to ship and hope nostalgia-driven sales can fund later bugfix work” state.

  • Owl [he/him]@hexbear.net
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    5 months ago

    The new Mega Man will be a banger, then shortly after they’ll release another one that’s 80% as good, then shortly after another one that’s 80% as good as that, etc.

    Source: the entire history of the Mega Man franchise.

    • someone [comrade/them, they/them]@hexbear.net
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      5 months ago

      Alternatively they’ll make something good in a fresh new series and genre, then make an even greater sequel, then tease an amazing third instalment and then cancel it and leave fans hanging for a few decades because nostalgia-branded gambling machines are more profitable.

      No I’m not bitter, why would people think I’m bitter?

  • LadyCajAsca [she/her, comrade/them]@hexbear.net
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    5 months ago

    Devil May Cry 6 confirmed?!?!?!

    In all seriousness, I guess we’ll see what this means, whether good or bad (tbh I’ve only played DMC so I’m clueless to what this means for Ace Attorney, Mega Man, etc.)