Catoblepas@lemmy.blahaj.zone to 196@lemmy.blahaj.zoneEnglish · 1 year agoDwarf Fortress ASCII graphics only rulelemmy.blahaj.zoneimagemessage-square11linkfedilinkarrow-up12arrow-down10
arrow-up12arrow-down1imageDwarf Fortress ASCII graphics only rulelemmy.blahaj.zoneCatoblepas@lemmy.blahaj.zone to 196@lemmy.blahaj.zoneEnglish · 1 year agomessage-square11linkfedilink
minus-squareMudMan@fedia.iolinkfedilinkarrow-up1·1 year agoWell, I assume most people splitting things this way typically think of design as gameplay design or systems design. Either way I’d argue it’s a bit of a misunderstanding of both what goes into good non-photoreal visuals and of the concept of game design.
Well, I assume most people splitting things this way typically think of design as gameplay design or systems design.
Either way I’d argue it’s a bit of a misunderstanding of both what goes into good non-photoreal visuals and of the concept of game design.