I joked about Mario Kart World being emulatable before New Year but I guess jokes are real now. What was the timeline on PS5 emulation again? Booting into title screen in the summer?
(nxnative is apparently a Switch 1 ARM translation layer for macs and the developer seems to have a legit reputation)
What was the timeline on PS5 emulation again?
https://github.com/boykopovar/AnyPS5
they keep discovering new system libraries so the % implemented has been going down over the last few weeks, lol. there seems to have been an explosion of ambitious vibe-coded projects lately and i am watching some of them with interest but can’t help but think most of them will be reduced to an unmaintainable mess within a few years (as is happening with more or less all software currently…)
I’m curious about the big picture effect this kind of thing will have on the software industry as a whole over the next 5 years. Crossplatform and opensource now being forced onto closed sourced software against the will of capital.
Streaming-only-games might be the last line of defense for DRM heavy AAA side of the industry, but I can’t see the low supply of in-demand cloud GPUs meeting the demand of users who might already have a GPU or won’t appreciate attempting to play latency sensitive games over ancient pre-911 internet technology.
And as far as AI-cloned games go, probably in 5 years you could point claude code at a downloaded copy of any movie and have it converted to a playable unreal game in less than a week. And regardless of slop, the AI cloned version could have all the DLC be free and all the pay-to-win removed.
The moats may become deserts, both metaphorically and literally.
the quantity of pure slop might counteract it by making it harder to find the one in ten that actually got QA and more than five minutes of testing.
optimistic to think anthropic will exist in 5 years
porting and programming from scratch (even if based on a video) are quite different. i wouldn’t expect anything good from the latter
They have been trying really hard to make cloud gaming a thing.
Also to abolish general computation.
And as far as AI-cloned games go, probably in 5 years you could point claude code at a downloaded copy of any movie and have it converted to a playable unreal game in less than a week. And regardless of slop, the AI cloned version could have all the DLC be free and all the pay-to-win removed.
I don’t have it on hand, but there’s a YouTube channel that tests newer models and harness pointing it at blender and giving them photos of airbnb/zillow listings. Pretty impressive results. Especially, since we’re still relatively early in the game. Will Smith eating spaghetti was in March 2023.
Edit: found it
the problem of game is game itself, not assets. how do you hunt down bug with wall clipping and the like, how does it feel to parry a strike (tight/not tight), is the floating feeling there. with propagation of slop, unique art styles will be the differentiating factor or gameplay. (does prices of farm upgrade make a tiny bit of sense in the road of addiction?)
or same as mobile games - giant pr budget, the market that was sloppified by clones from the get-go.
assets will jump in quality, you can even now take an image into textured 3d model instead of fumbling with steam shop (but ironically that would take more effort, become steam shop asset seller now, fellow hexbear).
the big software companies are largely cloud revenue and ad dependent, they don’t give a shit that adobe will get one shot by its vibe twin.
The real remaining filter will remain playtesting. Not because you can’t have a bot jump at every single wall in your game 1000 times per second to look for bugs, but because good ideas and iterating through the development process can’t be skipped. The difference between slop and a game made with AI tooling is and will remain “did the developer actually have an idea beyond copying the current thing and did they playtest it to make it fun”.
all the DLC be free and all the pay-to-win removed.
This sucks. People are going to be wasting their time playing Angry Birds Eternal with slopped-in infinite birds rather than something cool, like Einhander.
Disconnect from the Market-Matrix.
Connect an N64 controller to a Mister FPGA and play Shadowgate 64 for a lonely, soooky King’s Field atmosphere.
This is awesome, and its worth mentioning I’ve been seeing a TON of android ports popping off lately. I’m actually playing Bloodborne natively on an Odin3 at 60fps (I had to get a ps4 pkg, but converting it with the app took less than 5 minutes and I was able to delete it after)
Wait what?! I have a beefy tablet, I need to look into this
Give it a shot! The Odin 3 is specifically designed for gaming and kinda higher end on the handheld spectrum, but shit has been super smooth so far. I think you can tweak drivers and stuff if need be on the android port. Otherwise, Batchata S4+ is the best android ps4 emulator so far, and fetches performance mods for games (and other common mods)
I have a tablet with snapdragon 8 gen 3 so it’s not crazy far off. The lack of active cooling is likely the bigger issue. I see there’s also a Linux port too so I may try it on the steam deck, but the big tablet screen seems fun
Oh shit, if you have a steam deck, if can DEF run on that I think.
Fuck yes. Glad I didn’t buy a switch 2 and hold it when I can just play recomps.
Honestly, I think this might boost Nintendo sales. There are some great switch 2 games that barely generate buzz, but more people playing them means more word of mouth.
Nintendo lawyers and sharehokders disagree
I love this for them!













