A game where you feed and pet and take care of guinea pigs. Varieties of vegetables and reactive chin scritches and they yell at you when they notice you going about your business. Also my guinea pig has to be in it you have to ruffle his fur or you will instantly die.
Possibly a setting in the Andes, I dunno it would be funny to be a guinea pig herder. Otherwise it just has to be comically over designed and marketed as competing with Death Stranding.
Over-budget motion captured acting with Nicholas Cage. He’s a pig shepard named Armando Marìa-Castañeda. The publisher should go into debt and barely recover from all this.
A game where you walk around an existing town and fix things. It teaches you real stuff about how the things you’re fixing work. For instance, you can fix light switches and do so using examples of how real wiring works.
The idea of Star Citizen, but actually finished and without selling individual ships for real cash.
A porn one
No, I will not be taking questions
I’ve always wanted to play a game like “tropico” but instead of managing a parody of a banana republic, you have to manage the decline of a parody capitalist empire.
A realistic* Pirate open world by Rockstar. Basically the best of Black Flag and RDR2 in one package.
*in the sense how RDR2 is realistic and how we imagine pirate life was. Not too theme park-y like Pirates of the Caribean but also not hardcore grim and ugly.
That would be sweet. I’m replaying rdr2 as we speak
Remake Phantasy Star Online please.
The timing of my suggestion sucks somewhat, but I’ve had this idea since playing RDR2 when it was still new: a trilogy of RDR2/GTA hybrid games based off the RDR2 map (potentially expanded into new areas in places).
First game set in late 1920s, streets have cars and horse and carts on them, all the fashion, music (jazz), radio shows, drugs, bootleggers, heavy/dangerous industry, advancements in shipping and flight; but modelled onto the exact RDR2 map including every building. Obviously some areas could be unrecognisable other than the road layout if the area had seen a lot of redevelopment since the turn of the century. The game would need to have GTA at it’s core and make the 20’s feel like the peak of modernity and wit, and not feel like a dingy pastiche of the era. It would need to have echoes of RDR2 through it given it’s set not long after the RDR2 story finishes.
Next game set in the 1950s, same map/same ethos, but you take the 20’s version of the map as the starting point so there’s an evolution of the idea. You could even follow the main characters and businesses on from the 20’s game. I think you’d need more map to play with for a 50’s game as there are a lot of new industries to explore and find space to place on the map. With that being said, whatever space you think you would need for v2 or v3 of the trilogy, should be added to the 20’s edition so you see the entire map expand through the three games rather than having new areas bolted on in later additions that don’t have any history to them.
Last game set in mid/late 70’s.
Well they are apparently starting rdr3. If the game is centered on Jack, you could get exactly that.
I want a game that is just the dungeons and raids parts of WoW. No outside grinding. You just log in with your guild and smash your face against bosses together.
I think I saw a game like that. It was like an mmo but just normal multiplayer and the dungeons.
Was it called Fellowship? I’m keeping my eye on that, but it seems like it’s not exactly what I’m looking for. I think it’s only small group content and from what I’ve been told the fights are a lot of “avoid the bad stuff.” I really miss the kind of fights we had to strategize and optimize for. I might still try it anyway when it goes 1.0, but I’m really hoping for something a little different.
A space strategy/tactics game with realistic physics. Basically ftl stops at the edge of a solar system, and then ships can reach a small percentage of c while traveling within the system. Lasers travel at c, but you have to anticipate where your enemy will be over long distances. Missiles or torpedoes are evn worse with the addition of worrying about fuel consumption to reach their target.
I think it would make for interesting dynamics. How would fighters/drone swarms work? Mines? Bases? How would ambushes work.
prostitute simulator
History Is A Nightmare From Which I Am Trying To Awake: The James Joyce Experience.
An RPG that faithfully recreates the entirety of James Joyce’s oeuvre, starting with Dubliners, then Portrait of an Artist as a Young Man, then Ulysses then Finnegan’s Wake.
Imagine the minigames - can you jerk off on the beach and climax at the same time as a one legged girl?
Can you get the married woman drunk enough so she jumps in front of a train after you rebuff her advances?
How many sex workers can Stephen visit with his monetary prize from the Jesuit school?
Gripping stuff.
I would love to see a grand sci-fi game that’s a mixture of Titanfall and mirror’s edge.
You would have open world runner sections where your entire job is to run messages between agents on a city/station that is working hard to steer the war… and then you go and do big stompy robots combined arms, titalfall-esque fighting, just open world instead of the (rather great) map, point-to-point of the original.
Alternatively, just give me either a single player or MMO implementation of The Allbright System.
Whatever I choose, I would just like the engine to be released under GPL, and the assets under CC-3.0-BY-NC-SA so that it lives on, regardless of however well it does.
Honestly, another fantasy game with the gameplay of Red Dead 2 and the beauty of a world like Skyim with multi-player enabled. I live for the story, so Dragon Age 1 was my jam and BG3 is right now, but I always wish I could be playing with my partner everytime im in a game like that and it isnt allowed. I was pissed when the Tales games dropped multi-player functionality!
The next elders scrolls but with an engine that isn’t 30 years of congealed tech debt. They also aren’t allowed to ship it early with tons of bugs expecting the community to fix it all…






