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Oreb [comrade/them]

@ Oreb @hexbear.net

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Joined
9 mo. ago

<3 Silk, AKA Scylla, I’m not your Goddess.

  • I’ll see if I get time to ‘start’ a new in The World of Wind, and check if the nemesis files are still missing.

  • I’m down to put effort in to save the fort. So a clean-up year works for me. I’d just be worried you put in all the effort and things still go off the rails no matter how hard we try. But like I said, willing to try and keep this thing going!

  • Also I think the missing nemesis files only apply to the current fort?

  • I’ll take on another year!

  • Thanks for the tip! Soon books will be all I produce!

  • Uriah Heepin’ after Agnes

  • Been wanting to try a library fort for some time and your fort layout really shows it off! The only thing stopping me was learning the paper/binding industries but looks like it’s super worth it for the impact you can leave on the world. Especially starting in year 12

  • Thanks for the post! Just started a new fort today as part of a civilization of 1 and that person is the king. The Civ also has no sites. Really excited to see if it’s possible to build from the ground up like that. Or if I’m doomed to 8 dwarves until children are born/travelers become citizens.

  • I’m also up for retiring or continuing. We can also consider going out with a bang and attempting some military invasion as a ‘last hurrah’. It might be neat to then start a new fort in the same world and civ (if they still exist). Even a different civ offers a bunch if we stay in the World of Winds.

    Retiring also has its advantages in that some dwarves we know may end up in our new fort. Looking at you Oreb.

  • If I remember correctly the hospital is next to the first apartments in the caverns.

  • Ooo wee, what a year! Regarding the nemesis files, these ‘disappeared’ during my save when the 50.10 update happened. Depending on who those files belonged too, if we send them somewhere they might just not come back. Fingers crossed that the corrupt save issue doesn’t pop up though!

  • Ahhh that makes sense! Will have to give this a try on my next fort

  • Also here’s my Friday afternoon teaser:

    Cobbled together from various diaries, engraved walls, and inscriptions found in Beardrenched relating to the year 206:

    “Get a drink, burning corpse, eat a meal, burning corpse. 206 the year of fire” A scrap of paper, signed Oreb

    “Flamingo, flamingo, flamingo.” Scribbled on an artifact made by a child.

    “So many children have been seen stumbling around, completely oblivious. Brawls are becoming a common occurrence. Our satisfaction survey numbers are tanking. “ From the official records of Gay King Prince Charles Administrator of Beardrenched.

    “I would have had that stupid bird if Oreb had let me at them. I would have wrestled it down no problem.” Attributed to Porkrollposadist from the Myth of Stimber.

    I swear the Giant Cave Spider incident hadn’t happened when I wrote this.

  • Some more things I spent the year doing/things that happened:

    • better nobles rooms
    • barracks are setup for all squads
    • Archers should be training now
    • filled the ‘kill room’ with animal cages for live target practice
    • first level of outdoor walls are reinforced to hopefully buy us time in a siege
    • tried to figure out why our citizens won’t enter the trap hallway as a entrance (should probably be looked into)
    • Gay Prince Charles churned out masterpiece pig-tail cloth
    • keep an eye on ‘Obscure Night’, this dwarf took down two forgotten beasts on their own!
    • we have a ton of food and masterpiece roasts.
    • got bolts forged but bolt throwers still need some work
    • we are out of flux stone!
    • we have a ton of leather
    • after the flamingo attack we had two burning corpses in the tavern for a few months
    • tavern and engraves guild overlap. I wasn’t sure if this was intentional so I left it.
    • created a second tavern cause our first was so crowded. No one seems to really use it…
    • down to the lowest cavern there is an artificial waterfall. Might be worth setting a proper meeting hall to get the waterfall happy thought.
    • noticed we have thirsty dwarves, probably need more food and drink stockpiles spread throughout the fortress.

    Finally thanks @Porkroll for organizing this. It’s been a ton of fun!

  • Oops forgot to mention, 53.10 updated automatically and I didn’t think about it till half way into the year. This is also when I noticed we are missing 6 ‘nemesis files’….

    I was super on edge when the fire beasts came, knowing how quickly that can doom a fortress. But like you wrote, 155 pop is far from the end.

  • Seeing the alert ‘booty is fighting’ got my heart pounding and then the others followed immediately after. No time to even think.

  • Here are a few screenshots:

  • Beardrenched Episode 6: The Year of Fire

    Save file: https://dffd.bay12games.com/file.php?id=17726

    Notable deaths:

    • Porkroll: killed by a giant cave spider
    • booty: killed by a giant cave spider
    • gay king prince charles: killed by a giant cave spider
    • Moonworm: died of unknown circumstances

    Notable attacks:

    • Stimber: a flamingo from hell with a trunk and fire. Somehow you escaped the caverns after killing Usu. You took over 40 lives and the best of our drink.
    • Cuthabe: A poison water blob. One mace strike is all it took to bring them down.
    • Goblin ambush: 13 thieves, stole artifacts, but we took care of most of them.
    • Stuml: a lizard from hell with wings. Flew right over our walls in the lowest cavern, but our troops were ready (I was on my way) and took down the beast.
    • Ngutoz: A giantess. Very quick, but we were quicker.

    So many friends gone. I'm not sure how I've made it this far. Sure, I was ordered to go and fight every single one of those forgotten beasts, but I've found the trick to surviving is to just show up late.

    Other notable events:

    • We have been raised now a county.
    • Two hillocks have been incorporated into our holdings.
    • The rumors from traders are like nothing we've ever heard. Armies marching all around us.
    • New defenses were set in place, but we are far from finished.

    This year was our roughest yet. I hope we can get our act together.

    First off, I'm really sorry everyone. With all the forgotten beasts these deaths wouldn't be surprising, but that a giant cave spider did so much damage... Again, I'm sorry. I also cannot explain how Oreb is still alive.

    I started the year with the goal of upping everyone's mood, so lots of smoothing and statues and small meeting areas around high traffic points. This wasn't particularly successful.

    Here are my recommendations for the next year:

    • DEFENSE
    • Figure out where our weak points are. I gave this my best shot, but you can see how that turned out.
    • Fix the trade entrance. Again, you'll see how I've somehow completely botched it.
    • Somehow improve mood. The way things are going, I feel like a tantrum spiral is right around the corner.
    • Coffins and engraved slabs when you find time. Ghosts are there and more are coming.
    • Most of all, good luck!

    Oreb