jump a lot tbh, it's a part of my "dance and jump around outside a bit while listening to tunes in the sun every day" anti-depression aktion
don't really do like full practical jumps often tho really, i think i had to jump over a puddle like two months ago i guess? and ofc short hops on and off of curbs and shit i guess
funnily enough, the first time I saw Wonder Woman I was late to the theater and it was pretty much right after she left Themyscira, so I did kinda assume every amazon was just fish-out-of-water like Gal Gadot's acting was lmao
ong its been a decade and i forgot how any of ts works, most i ever did on KSP was crash a rocket onto the moon and then send a second rocket to land and bring my stranded astronaut back to earth like The Martian or some shit, and then successfully landed both of the astronauts back on earth
i was so satisfied with managing to do this that i never launched the game again tbqh
it's because they've had more opportunities: the influence of family income on IQ is proof of this. This isn't because rich people have better brain hardware or whatever. at least in the US, they probably were in some high-income K-12 that gave them the resources to start messing with computer code years before most people get the opportunity, at an age level when learning languages is much easier
and I know this is probably overstated, but the fact you think they're better at programming than you is a sign you're better than you think you are. At the very least, you have a good sense of what good programming looks like, which is an incredibly helpful sense to have when you're a programmer. learn2code github side hustle culture fuckin sucks regardless
if there were more programmers like you and less programmers like them, the world would genuinely be a better place, and there'd be less daemonic crypto hell-satans being cooked up in silicon valley every day
I didn't read the article until just now lmao guillermo just straight up says ts in it: (poorly translated into english)
"He showed me Patlabor which would later be one of the main inspirations for making Pacific Rim and I showed him Battle Angel, which later became a great movie we saw together,” added Del Toro.
if this is just a friendly one-shot with the coworkers kinda thing, you don't gotta worry too much lmao, you could even just pick a system made for one night of fun like Boy Problems/Honey Heist/Lasers & Feelings/CBR+PNK, etc
but generally new-ish rpg trends over the last decade off the top of my biased ahh head:
the D&D-sphere is mostly 5e and Pathfinder 2E for the trad hour long combat every time someone tickles a goblin gameplay
Powered by the Apocalypse and Forged in the Dark still dominate a lot of the indie-space. I think they're great for new players, since they come with less gameplay expectations from other RPGs. Me personally, it took a while and a few attempts to get the hang of these since I came from GMing primarily 3e and 5e D&D, but I love a lot of these games now. Since it's an indie boom, not every game is gonna be good, or even similar to each other mechanically, but
FitD/PbtA games I'd recommend: Apocalypse World 2e (Mad Max If They Had Sex), Blades in the Dark (edgy victorian burglars but london is like really fucking super haunted), Scum and Villainy (Blades in the Dark but Star Wars/Firefly/Bebop), Masks: A New Generation (Teen Titans), Slugblaster (interdimensional hover-skateboarding for clout), Chasing Adventure (D&D if it was PbtA, but like, even more than Dungeon World was), Bump in the Dark (modern day monster huntin'), Hearts of Wulin (Wuxia with a very unique approach to combat), Night Witches (Night Witches), Fellowship 2e (LotR inspired peoples vs overlord game), Girl by Moonlight (Magical Girls but Blades in the Dark), Band of Blades (On the run from the bone men)
Carved from Brindlewood is the newest boom in the pbta/fitd adjacent indie scene, its progenitor game Brindlewood Bay is essentially "what if Murder She Wrote took place in a town with a Lovecraftian cult" and approaches mystery gameplay in a pretty unique way -> players collect clues throughout the day and night, and once they have enough to collaboratively make a solid deduction, roll to see if they were right. Haven't gotten around to trying these, but The Between is on my radar, victorian penny dreadful-esque monster hunting with these mechanics sounds fun af. Public Access seems fun too with an analog horror theme
OSR became a big thing, which is essentially an attempt to make the nostalgic ideal of D&D real: huge focus on expendable PCs, deadly traps, and players grinding their way through ridiculously deadly scenarios with out of the box thinking. Not personally experienced with this but I hear Old School Essentials, Dungeon Crawl Classics, and Mothership are all good in this field
There's a bunch of other stuff out there too, Agon 2e is a fun greek myth game with gameplay focused on contests, I've heard great things about Trophy Dark/Gold.
just beat POPUCOM, the 2-player campaign is one of my favorite co-op experiences of all time. genuinely fun puyo puyo esque puzzle-shoot-em-up-platformer that adds more and more mechanics to each level and stays fresh the entire game (and it's a surprisingly chunky game, you'll get at least twelve hours outta it). tons of fun co-op puzzles to accidentally disintegrate your friend to, and tons of unlockable drip to throw on throughout the campaign. also recommend the hard mode toggle to make the game feel a little bit more hectic, the game is very generous with checkpoints
how do i sign up to live under occupation by china