• Magiilaro@feddit.org
    link
    fedilink
    English
    arrow-up
    2
    ·
    8 hours ago

    I can’t find a official statement from GOG with that content, only statements where they say that it was a error both in the internal processes, with not waiting for the responses of all internationale, especially in this case the german, teams before sending the newsletter and with checking if the runes could be problematic in some fonts.

    The runes themself are both from the intended design and from the connected meaning and symbolism unproblematic, yes they can look problematic in the wrong fonts but that is more a problem of font design then of ill intent.

    • mushroommunk@lemmy.today
      link
      fedilink
      English
      arrow-up
      2
      ·
      8 hours ago

      https://www.reddit.com/r/gog/comments/1txmcyd/comment/opxtour/?share_id=CwegTdIv6g3YU-MQmBT0_

      Second sentence is literally the GOG rep stating is part of their culture. The reply is the dev explicitly stating they avoided several of the runes sent because of the connotations. Comments are full of people pointing out that they did not use the rune they claimed they did based on the Unicode and pointing out that in history using the double rune has had no meaning.

      The developers also pointed out in a different spot they changed their logo because the old one had connotations they wanted to avoid but that GOG used the old one, despite having the new less problematic one.

      Nothing GOG said passes the sniff test.

      • brsrklf@jlai.lu
        link
        fedilink
        English
        arrow-up
        3
        ·
        6 hours ago

        I agree, the combination of the incorrect character, the “random” doubling of it and the way they did not respect the developer’s decision to change their logo makes it hard to believe it was a mistake.

        To me it really sounds like the change of logo made some piece of shit angry, and then they thought they’d “correct” it.