Upgrading the lighting to using modern ray tracing tech. Lighting was a key part of the game design since the original trailer. It never managed to live up to the original ambitions.
I’ve seen lots of gameplay with the lighting mod for DS2. I still like the original lightning quite a bit more.
Of course DS2 couldn’t live up to it‘s expectations. Especially with the publisher forcing them to shift the target from the PS4 console generation to the PS3 generation.
Personally I like the lighting in DS2 a decent bit more than the lighting in DS3. DS3 looks a bit like Bloodborne but lit up. They did a better job with the lighting before in Bloodborne and then latter in Elden Ring. Still I like how DS2 implements it’s lightning; it creates a very moody effect.
I get even more confused because it feels like DS2 was released ages before DS3, but they were only 2 years apart.
What the fuck
DS2 needs a remaster where they fix the hitboxes and lighting.
Dark Souls 2: Scholar of the First Sin: Game of the Year Edition: Rekindled
The lighting? In what way? (I personally quite like the lighting in DS2, but maybe you’re thinking of something specific?)
Upgrading the lighting to using modern ray tracing tech. Lighting was a key part of the game design since the original trailer. It never managed to live up to the original ambitions.
https://youtu.be/OnKubRQMP-0?is=MemYxjCDbInyaVYE
I’ve seen lots of gameplay with the lighting mod for DS2. I still like the original lightning quite a bit more.
Of course DS2 couldn’t live up to it‘s expectations. Especially with the publisher forcing them to shift the target from the PS4 console generation to the PS3 generation.
Personally I like the lighting in DS2 a decent bit more than the lighting in DS3. DS3 looks a bit like Bloodborne but lit up. They did a better job with the lighting before in Bloodborne and then latter in Elden Ring. Still I like how DS2 implements it’s lightning; it creates a very moody effect.
The lighting mod isn’t going to be as good as what Fromsoft would do if they could get another crack at it.
I really want a new game with the classic slow methodical gameplay and strong lighting design integrated with the gameplay.