- cross-posted to:
- privacy@lemmy.ml
- privacy@programming.dev
- cross-posted to:
- privacy@lemmy.ml
- privacy@programming.dev
Cross-geposted von: https://feddit.org/post/31996415
In a remarkably strange statement at a recent California State Senate hearing over the Protect Our Games Act (AB 1921, California’s Stop Killing Games-endorsed bill to compel publishers to provide ways to keep playing discontinued games), a representative of the Entertainment Software Association declared private servers for the likes of Minecraft and Call of Duty “illegal,” adding that, so far as the ESA is concerned, “we consider it piracy.”
In a statement to PC Gamer, the ESA wrote that, so far as it’s concerned, “Private servers infringe on the intellectual property (IP) rights of game publishers. Publishers reserve the right to exercise their rights against them.”



If they used official closed source code, there is some legal issues, if challenged, but if they reverse engineered the server code then it’s a lot more leeway (similar to emulators). Most private servers I’m familiar with are reverse engineered, though, and since the assets and such are generally client side, nothing the server hosts is illegal.
Though again, I don’t even think that should be illegal but c’est la vie; it’s copyrighted code.
Edit: former and latter are two different things, and I need to be more careful when I change my sentence structure after writing it.
What private server uses Blizzard’s proprietary server cose
Oh I have no idea, I don’t play that game but I imagine it’s none. Every MMO server I’ve seen was reverse engineered. The lawsuits in those cases are probably frivolous, although you never know how courts go.
I’m confused, since the comment I replied to said that most private servers you were aware of used proprietary code.
Oh I typo’d. I can fix it.
(I remember now, I changed the sentence structure after the fact. Sorry about that)
Gotcha