I’m wondering if I should try DMing and it feels like a huge responsibility to make it from scratch (though I assume it largely falls into place if I can figure out material conditions that allow for quick improvisation)
I’m wondering if I should try DMing and it feels like a huge responsibility to make it from scratch (though I assume it largely falls into place if I can figure out material conditions that allow for quick improvisation)
If you’ve never DM’d before,I strongly suggest running a published module. Plenty of classic modules have been updated to run on the modern system, and classic modules were written to be slotted into largely homebrew campaigns.
The other thing I’d suggest for a new DM is to pick an existing setting that the players have at least a passing familiarity with. That way you and your players can search up information that might become relevant over the course of the adventure.