Happy holidays to all who celebrate! I’m on Easter school break, so I have no sense of time at all - my apologies. A day late, here’s the discussion post:

Some voices in the community want to have a distinction between different types of souls-games - games by FS referred to as soulsborne, games that come close to FS soulslike, and games that just take inspiration from FS and take a couple mechanics here and there are soulslites.

The distinction is a little arbitrary, I feel like, but it helps further distinguish games by their main characteristics which in a vacuum is absolutely fine.

Games like Hollow Knight or Darksiders 3 come to mind because they clearly take inspiration from souls-games without outright going for that kind of game.

Mine would probably be Hollow Knight, mainly for the fact I haven’t played Silksong as much and because I haven’t played too many soulslites overall. It blends the metroidvania genre with souls elements really well - the, at times, depressing atmosphere while maintaining a sense of hope, the challenging combat, the cryptic storytelling… It’s a very well-made blend.

So what’s your favourite soulslite and why?

As for soulslikes I’m playing right now: nothing. Been tinkering with my new home server for the past week, so that’s been taking most of my free time I’d normally use for gaming. If I do play something, it’s still back to League and more Slay the Spire 2. What about you?

  • Coelacanth@feddit.nu
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    11 days ago

    I’m glad you’re enjoying it! I’m always nervous when people buy games because of my recommendations because I get this anxiety of “oh no, what if my taste sucks and I made them waste their money”. Which I know sounds weird coming from someone who fiercely recommends games all the time but, I never claimed my brain makes sense.

    The art direction and visuals really are fantastic, and the environments are well designed too and fun to explore. I think it has some interesting gameplay ideas too, the status conditions having both positive and negative aspects is a really fun concept.

    Let me guess, you went to Vermiglio pretty early? I did as well and was similarly stumped for a bit. I think maybe the idea is to come back there later? His weapon is great though yeah, I used it quite a bit as a ranged option.

    There are some more friendly NPCs to come, even some minor NPC quests to do as is tradition. None are as charismatic as Pulcinella though.

    • GrantUsEyes@piefed.zip
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      11 days ago

      I trust your recs and I already was planning on playing this one. So no worries, I also trust my intuition… So far I’ve never been wrong going off of vibes with a game and precisely the focus on art and the different setting was the appeal to me.


      you went to Vermiglio pretty early?

      Yup, I was hoping for a jump in difficulty so I just thought that I’d gotten more than what I bargained for.

      I was so ready to complain about how bullshit of a fight it was for a second boss tho, but… I also fought him without all the available flask upgrades and killed him with only 21 hp to spare and a well timed parry…

      I had to snap a pic XD

      . (Coming from sekiro, I kinda hate taking chip damage and the parry window feels tight for how fast some of the attacks come. )

      Didn’t even see the path towards the upper part of the town, so when I noticed it was a dead end after beating the guy I had to backtrack to find it. In my defense, it was kinda late.


      Good to hear there’ll be more npcs!

      Quick question.

      There was also this guy in a balcony in that first town area that looks like one of the perfoming actors you find, and I accidentally killed him before seeing that he was unarmed and non-hostile. After reloading he wouldn’t talk to me. was he also an npc with a questline?

      • Coelacanth@feddit.nu
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        11 days ago

        I was so ready to complain about how bullshit of a fight it was for a second boss tho, but… I also fought him without all the available flask upgrades and killed him with only 21 hp to spare and a well timed parry…

        Whew, well done! If I remember right I think I actually killed him at the same time as he killed me - also out of flasks - so similar small margins 😄 The phase transition ground swell you need to jump took me by surprise the first time and took a few attempts to understand I need to jump it. Also felt bullshit at first since it one-tapped me at that point.


        . (Coming from sekiro, I kinda hate taking chip damage and the parry window feels tight for how fast some of the attacks come. )

        I’m pretty sure the chip damage comes from which parry gem you have equipped? I think the physical parry gem gives chip damage when parrying magical attacks and the magic parry gem chip damage on magical attacks. Later on there is a gem you can get that parries everything but has a tighter parry window.

        You also take chip damage on an imperfect parry, but those are hard to spot since you also stagger a bit.


        Didn’t even see the path towards the upper part of the town, so when I noticed it was a dead end after beating the guy I had to backtrack to find it. In my defense, it was kinda late.

        I was the same I think! But the town is pretty maze-like with tons of winding paths so it’s easy to miss. Although I love that part of it. Fun verticality too, both with the way the town is on a hillside and all the rooftops.

        There was also this guy in a balcony in that first town area that looks like one of the perfoming actors you find, and I accidentally killed him before seeing that he was unarmed and non-hostile. After reloading he wouldn’t talk to me. was he also an npc with a questline?

        I don’t think so. I did all the NPCs quests on my NG+ and I don’t remember that being one of them. Did he have a lute?

        • GrantUsEyes@piefed.zip
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          11 days ago

          I think what offended me the most about Vermiglio whas the heal… But that was Gratia weapon status effect I think. Damn it

          I’m pretty sure the chip damage comes from which parry gem you have equipped?

          Ooh right, probably. I was still too sekiro-pilled trying to parry everything. ( 𖦹‸𖦹) So far, I still have only the basic 3 and purchased a red one in the hub. But from thr description that one doesn’t looks like it parries everything.


          And yeah the fact that I’m missing stuff is a huge positive in my book. It’s the mark of interesting level design for me.

          Npc guy was just standing there, no lute. Phew