Sekiro man, what a ride…Celebratory wine is blowing this way out of proportion though XD. buut, my past self didn’t think I had it in me so… Yay.

Fucking great game, the difficulty needs some serious demystifying… It was not nearly as tough as I expected. That said, this felt sorta like a trial run…

Here’s to the completed playthrough, and many more to come, cheers!


An additional note:

I bursted out laughing during final boss phase two, I seriously thought the

Tap for spoiler

“Glock Saint” moniker

was a community joke! XD

  • Coelacanth@feddit.nu
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    3 months ago

    Congratulations! 🎉

    I still don’t think I have it in me to take on Sekiro, though maybe that’s partly just head gremlins who knows. The ease with which you’ve beaten it does make me second guess my hesitation a bit. But maybe the difficulty doesn’t need demystifying and you’re just a god gamer?

    Also your post-credits wine celebration looks so good it’s making me falter in my dedication to give up drinking…

    • GrantUsEyes@piefed.zipOP
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      3 months ago

      Oh no!!! If you are quitting for whatever reason ,stick to it. You can do it. Better off without, honestly ♡

      Nah, I’m just an average gamer. XD I feel that any souls fan can do it. (And owes it to themselves to at least try, tbh). It’s that good. (Don’t let the head gremlins hold you back. )

      I mean, come oooon! you have played through all the Ninja Gaidens right? Those are actually hard af. (Before you say it, different kind of hard,I know. But the mindset required is the same)

      • Coelacanth@feddit.nu
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        3 months ago

        Oh don’t worry I quit drinking like ten years ago at this point. Time flies. It looks tempting and all but I don’t keep any alcohol in the house anymore so it’s easy to keep away from it. Having social anxiety and disliking leaving the house probably helps, I have to actually go outside first if I would want to drink and who wants to suffer through that?

        Also don’t discredit yourself, you were breezing through DS3 and you beat Sekiro quickly and handily, I think you’re a better gamer than you think. You’re definitely a certified Souls veteran at least.

        But yeah it’s interesting, I find Ninja Gaiden easier for some reason, even though they may be harder in some ways. I am still only halfway through NG4 though, I got sidetracked, but I have beaten the first three and Ninja Gaiden 2 twice this past year, plus some various chapter challenges and stuff, sometimes on the harder difficulties. But maybe the fast pace proactive and stamina-less combat is easier on my ADHD brain or something, I don’t know. Ninja Gaiden doesn’t really have any super long and exhausting boss fights and those are the ones I struggle with most in Fromsoft games. The long 10-15+ minute fights with 3 phases where you have to maintain perfect concentration and patience for such a long time. Sister Friede and Demon Prince already pushed me to my limits in the DS3 DLC, and I think that’s what’s made me a little hesitant about Fromsoft games of late (and kept me from attempting Elden Ring DLC and Sekiro).

        • GrantUsEyes@piefed.zipOP
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          3 months ago

          Phew! 10 years, cool! Kuddos to you then!

          ദ്ദി˙ ᴗ )˙

          But maybe the fast pace proactive and stamina-less combat is easier on my ADHD brain or something

          (I promise this is the last of me pestering you about this game :P)

          Interesting, I’m sure you already know but there’s no stamina management in Sekiro, which was honestly super nice.

          You also have the fast paced combat.

          I don’t think proactiveness applies for this genre, if I’m understanding correctly.

          but yeah, fights on average are a little bit longer compared to the rest of the soulsborne catalogue. (if I average 3 min per boss fight, in sekiro they took me 4 or 5) There was one long one, took me about 10 min another outlier took me 8. Maybe some of that is inexperience on my part. theres a special type of enemy that also has a long fight but that was side content I didn’t do.

          Dodging, strafing, hit and run, holding block,are surprisingly viable in some cases and preferable to parrying in others. They work during the entirety of the game. So, no need to perfect block all of the enemy’s moveset, just gotta make the right judgement call. (the parry sound is like a dopamine hit on command tho from one neuro divergent to another…Heheh )so the approach is not super rigid as I initially said.

          For SotE boss fights, I’d say difficulty and lenght is very on par with the late base game with a couple of fights even being pretty easy, that is, until final mandatory content time and it just goes- fuck you- difficult.

          Off alright,I’m done… Sorry for all the heavy Sekiro proselytizing XD this is me right now

          • Coelacanth@feddit.nu
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            3 months ago

            (I promise this is the last of me pestering you about this game :P)

            Oh don’t apologise. First of all as someone neurodivergent I understand info dumping and hyperfixations very well. And secondly you’re one of my favourite people on here anyway. Plus you are apparently a fellow enjoyer of the word proselytize, which is worth bonus points as far as I’m concerned.

            Also I pester everyone else on here about the games I’m into all the time, you know. Just as well I get some back on occasion.

            I don’t think proactiveness applies for this genre, if I’m understanding correctly.

            I could probably go on at length about the differences, but I always view Soulslikes as fundamentally reactive in nature. There is timing and reflexes to a certain extent, but in general the combat is about pattern memorization and patience. Especially as time goes by and Fromsoft are adding more stuff like delayed attacks and built in rollcatches and stuff that prevents you from playing in a flowstate. You dodge dodge dodge and wait for your opening. In general when you die in a Soulslike it’s because you got greedy, you got impatient or you hadn’t yet memorized the pattern.

            Ninja Gaiden has a lot more movement and a lot more tools, and in general relies much more on how much you as a player can utilise your toolkit. It rewards muscle memory of combo strings and wide awareness of your whole arsenal. For the most part, when you die in Ninja Gaiden it’s because *you yourself * could have done something else and better in that moment. Use another weapon, better spacing, use the environment, use this move for iframes, cancel that move with shurikens, save Ninpo to have for this part… I think that’s what I mean by more active and proactive - you make your own openings.

            Actually now I’m the one ranting… Can I reuse your cute penguin picture?


            P.S

            I know what you mean by the dopamine parry sound though. I got that from both Rise of the Ronin and Enotria, which both had great parry sound effects too. And I do think maybe I haven’t given enough thought to Sekiro’s lack of stamina, that is a point in its favour. Maybe I’ll add it to the consideration pile.

            • GrantUsEyes@piefed.zipOP
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              3 months ago

              you’re one of my favourite people on here anyway

              WHAAAT?? How did I even gain such an honor?

              hopefully I'm using this correctly

              Makes me happy to hear tho

              You make really quality contributions ! That doesn’t count as pestering in my book.

              Regarding proactiveness, Then I read you correctly and I agree 100%. That’s how I know Ninja Gaiden is not for me: too much choice, too much going on, I find it overstimulant. I guess it’s also a matter of lack of neuroplasticity at my age.

              Oh and I’m sure you meant it figuratively but cute penguin I found in the adhd comm it’s not oc, sadly with no attribution attached to it.

              • Coelacanth@feddit.nu
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                3 months ago

                WHAAAT?? How did I even gain such an honor?

                You always spread positive energy, post great OC art, use cute ASCII emotes, indulge me in my tirades… Idk you’re always fun to talk to.

                I’m nobody’s senpai though, hah. I just have a lot of opinions and like to talk about them 😅


                That’s totally fair about Ninja Gaiden though, I get it. I will say that on Normal difficulty they’re totally doable and both Ninja Gaiden Black/2004 and Ninja Gaiden 4 are very approachable. Ninja Gaiden 2 is a different beast, although I think it’s also not as hard as it’s made out to be, at least on Normal and even Hard difficulty. Master Ninja is on another planet though, here is some high level gameplay and yeah, I can’t even get a sniff of surviving like that, with such minimal use of Ultimate Techniques too. But it’s a great illustration of the proactiveness I’m talking about I think.