• teft@lemmy.world
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    4 months ago

    Uh…counterspell?

    Best spell in the game.

    Edit: also for clerics i’d pick spirit guardians over everything.

    • TheAlbatross@lemmy.blahaj.zone
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      4 months ago

      Playing a druid currently and I couldn’t count the number of vile glares I’ve gotten from the DM as I utter “I cast Dispell Magic”…

      • AwkwardLookMonkeyPuppet@lemmy.world
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        3 months ago

        Spore Druid and Call Lightning is absolutely amazing. A level 3+ spell that you can cast infinite times without expending further spell slots? Oh hell yes, please!

    • agamemnonymous@sh.itjust.works
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      4 months ago

      It’s some kind of leveled spell joke I’m too GURPS to understand. Am I to believe that magic only works at arbitrary discrete levels? Surely any competent mage can vary the intensity of their spells with the mana they invest, no?

      • ComradeSharkfucker@lemmy.ml
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        4 months ago

        Energy can be measured in discrete quanta, there is no reason magic can’t.

        To be fair though the fact that energy comes in packets does fuck me up

        • agamemnonymous@sh.itjust.works
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          4 months ago

          I have no trouble accepting that mana exists in quanta. What troubles me is the idea that mana clusters into meta-quanta like spell slots. Also that a spell like, say, Fireball, is totally unviable except with a specific meta-quantum of mana, at which point it does 8d6 damage.

          Shouldn’t it be a simple matter to cast a weaker Fireball with less mana, or a more powerful one with more? I get that you need magic to summon fire, and a certain amount to summon 8d6-worth. But all or nothing? Why shouldn’t a 1st level slot summon 1d6 with a 5ft radius, a 2nd level slot 4d6 with a 10ft radius? One would imagine a gradient, even quantized, between Fire Bolt and Fireball.