Just chiming in as someone who’s relatively new to Linux gaming for anyone curious or on the fence. In the 4 months or so of being on Arch Linux, I have encountered zero games that don’t run despite playing a large variety of games.
I’m not saying they don’t exist, and I’m not saying there aren’t hiccups or bugs out there, but boy is it a lot closer to “completely seamless” than I think most people imagine.
Yeah definitely agree with this statement, with the one caveat being competitive multiplayer as anti-cheat is still such a mess. I think if Linux grows to at least 5% of gamers, we’ll start to see developers take it more seriously. As it stands, a lot of those games have the developers specifically breaking anti-cheat on Linux.
I can see that, but I will point out that even on that front I haven’t run into any issues. But here’s a quick run down of what I’ve played and/or proton said is good vs not.
Works: The Finals, Dota, CSGO, deadlock, Arc Raiders, marvel rivals, overwatch 2 (I don’t play this), rocket League (I haven’t tried on Linux but proton says it’s good), dune (haven’t played), world of tanks (haven’t tried but proton says it’s good),
Without running the numbers but looking at the stats page of steam, it’s probably safe to say more than 75% or more of all current players would be unaffected by moving to Linux in terms of compatibility. That’s a little unfair because CSGO does like 10 of these games in player count every day.
The non-steam games probably skew this percentage lower but still, it’s not like the multiplayer or competitive multiplayer scene is dry and vacant on Linux.
Just chiming in as someone who’s relatively new to Linux gaming for anyone curious or on the fence. In the 4 months or so of being on Arch Linux, I have encountered zero games that don’t run despite playing a large variety of games.
I’m not saying they don’t exist, and I’m not saying there aren’t hiccups or bugs out there, but boy is it a lot closer to “completely seamless” than I think most people imagine.
Yeah definitely agree with this statement, with the one caveat being competitive multiplayer as anti-cheat is still such a mess. I think if Linux grows to at least 5% of gamers, we’ll start to see developers take it more seriously. As it stands, a lot of those games have the developers specifically breaking anti-cheat on Linux.
I can see that, but I will point out that even on that front I haven’t run into any issues. But here’s a quick run down of what I’ve played and/or proton said is good vs not.
Works: The Finals, Dota, CSGO, deadlock, Arc Raiders, marvel rivals, overwatch 2 (I don’t play this), rocket League (I haven’t tried on Linux but proton says it’s good), dune (haven’t played), world of tanks (haven’t tried but proton says it’s good),
Doesn’t work: Valorant, fortnite, rainbow six siege, warzone, rust (?), pubg, Apex legends, delta force.
Without running the numbers but looking at the stats page of steam, it’s probably safe to say more than 75% or more of all current players would be unaffected by moving to Linux in terms of compatibility. That’s a little unfair because CSGO does like 10 of these games in player count every day.
The non-steam games probably skew this percentage lower but still, it’s not like the multiplayer or competitive multiplayer scene is dry and vacant on Linux.
I’m almost certain Fortnite doesn’t work, Epic are really anti-Linux for some reason.
Ya sorry, I listed two groups without explaining what the groups meant.
Yeah, given there’s the occasional windows game that won’t work on a random Windows pc, it feels like we’ve already reached parity.