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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)X
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2 yr. ago

  • From a glance, this is just a value parser that exports them by symbols and allows you to edit the static values from a file neatly.

    I don't know how practical this is yet since I haven't seen the video, but in order for it to be more practical it needs to be easier to implement and use than other methods to accomplish tweakable values for debugging.

    There are many already:

    • parsing a config/text file in runtime
    • parsing commandline args
    • parsing environment variables
    • using a debugger and a memory watch
    • using external tools that can edit memory

    Now, not all methods are available on all platforms, but, it needs to be better than any of these methods in some way for it to have any point in using it.

    Game devs often have their own frameworks that can communicate with the game via network to tweak exposed values anyway for realtime debugging. Adjust.h from what I can see requires the program to be reset on each iteration.

  • 已被移除

    If you put your D in a Crow

    跳过
  • My yugioh brain defaulted to D.D. Crow lmao

  • Ez just nuke processes from the kernel debugger /s

    But, real talk, the only comparable thing would be the emergency restart option (go to ctrl+alt+del screen, hold ctrl as you click on the shutdown button)

  • 🗿

  • Absolute madness. I cringe at the thought of making modern x86 asm code.

    Great work!

  • Anti cheat is like DRM. It's a waiting game more than it is about actual direct protection.

  • Wait, what? Playstation?

  • I probably misremembered something then, 390xx it is then.

    But whatever it may be it is in the AUR 100%.

  • It's very good.

    Basically, there is one maintainer in the AUR (the name escapes me, jonathon I think it was?) who applies the necessary patches to the old NVIDIA drivers to make them run with a modern Linux kernel.

    Of course, there won't be any Wayland support, but the experience is acceptable as long as you temper your expectations in terms of graphics API support. (No vulkan sadly)

    I hadn't used it myself but I know a person who does and loves it. iGPU handles Wayland stuff while the NVIDIA is there for the heavy lifting in Xorg.

  • Unironically, the best bet for them is nvidia 540xx drivers on the AUR with an LTS kernel.

  • Chart

  • There go my hopes and dreams of IRL Solid Vision system and duel disks...

    One day, it will happen with MR.

  • RIP Black Box Games

    (I'm a NFS fan but also a fan of Black Box)

  • Oh you mean Android Studio automagically "updating" your versions so that your build breaks and you spent 3 hours figuring out what just happened without you even touching anything?

  • C++ is at least backwards compatible (for 99% of code anyway, yes I know about some features being removed, but that's an exception and not the rule).

  • AAAAAAAAAAAAAAAAAAAAAAAA

  • It's just their ego showing through.

    It basically now comes down to the current devs depending on new Rust devs for anything that interacts with Rust code.

    They could just work together with Rust devs to solve any issues (API for example).

    But their ego doesn't allow for it. They want to do everything by themselves because that's how it always was (up until now).

    Sure, you could say it's more efficient to work on things alone for some people, and I'd agree here, but realistically that's not going to matter because the most interactivity that exists (at the moment) between Rust and C in Linux is... the API. Something that they touch up on once in a while. Once it's solid enough, they don't have to touch it anymore at all.

    This is a completely new challenge that the Linux devs are facing now after a new language has been introduced. It was tried before, but now it's been approved. The only person they should be mad at is Linus, not the Rust devs.

  • Yeah enabling remote debugging because the dev thought it made it easier is a pretty big oof.

    But this is just strike one. It's a one man show, after all, so cutting them some slack is warranted when it comes to this specific topic.

    Nevertheless, your concerns aren't unfounded. This project needs more contributors to be able to keep up. (Thorium is basically in the same boat)

  • Trucy would be trying her hardest to get him to buy this