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Joined 8 months ago
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Cake day: March 21st, 2024

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  • It’s very good.

    Basically, there is one maintainer in the AUR (the name escapes me, jonathon I think it was?) who applies the necessary patches to the old NVIDIA drivers to make them run with a modern Linux kernel.

    Of course, there won’t be any Wayland support, but the experience is acceptable as long as you temper your expectations in terms of graphics API support. (No vulkan sadly)

    I hadn’t used it myself but I know a person who does and loves it. iGPU handles Wayland stuff while the NVIDIA is there for the heavy lifting in Xorg.









  • It’s just their ego showing through.

    It basically now comes down to the current devs depending on new Rust devs for anything that interacts with Rust code.

    They could just work together with Rust devs to solve any issues (API for example).

    But their ego doesn’t allow for it. They want to do everything by themselves because that’s how it always was (up until now).

    Sure, you could say it’s more efficient to work on things alone for some people, and I’d agree here, but realistically that’s not going to matter because the most interactivity that exists (at the moment) between Rust and C in Linux is… the API. Something that they touch up on once in a while. Once it’s solid enough, they don’t have to touch it anymore at all.

    This is a completely new challenge that the Linux devs are facing now after a new language has been introduced. It was tried before, but now it’s been approved. The only person they should be mad at is Linus, not the Rust devs.







  • Unfortunately not really.

    The problem is that the artstyle is usually thrown out the window with these kinds of mods. They all end up looking very similar because of the amount of work you have to put in to make it look acceptable.

    Not to mention, the hacky nature of RTX Remix is very limiting and the implementation is not very good to begin with (and very hard to use as a result).

    I hadn’t caught up with NVIDIA’s RTX Remix SDK stuff but I plan on taking a look at this myself and do a more in-depth render integration with something (be it the Remix DXVK fork itself or something like UE5). I mod BlackBox NFS games extensively and I plan on cooking something up that is technically better than anything before.


  • xan1242@lemmy.dbzer0.comtoLinux@lemmy.mlLinux and being speedy
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    4 months ago

    You’re mostly correct. People here don’t take Windows praise lightly.

    NT is probably the best part about Windows. If you’re gonna complain about Windows, the kernel is the last thing to complain about.

    As you’ve said, there are things that are still better about NT to this day;

    • OOM conditions are way better - system continues to run mostly fine after emergency swapping memory pages into the page file. No crashes, just a freeze until the OS swaps stuff out. No data is usually lost due to this. Apps continue to run and you have the chance to save and reboot your machine.
    • The driver architecture, as you’ve alluded to, is much more flexible. No need to rebuild a DKMS module every time the kernel updates. The drivers are self-contained and best of all - backwards compatible. You can still use XP 64-bit drivers on modern Windows (if you ever need to)
    • Process scheduling is very good for anything equal to or lower than 64 CPU threads. Windows at its core can multitask pretty good on one thread and that scales up to a certain point.

    Most of NT stigma comes from NTFS (which has its own share of problems) and the bugcheck screens that people kept seeing (which weren’t even mostly MS’ fault to begin with, that was on the driver vendors).

    Mark Russinovich has some of his old talks up on his YT channel and one of them compares Linux (2.6 at the time) to NT and goes into great detail. Most of the points made there still applies to this day.