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Joined 3 years ago
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Cake day: September 1st, 2023

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  • On a related note, not having to know literally everything a public person has done before feeling safe to express even the most basic support for their work.

    I appreciate the accountability, I don’t want to support bad people, but back in the day it was like “I enjoyed that album” and then you went back to living your life. Lack of information made separating the art from the artist the default and it made enjoying new stuff take so much less effort.



















  • I really don’t have any problem with any of these types of achievements in general. Even the super basic ones that you get by starting a game are useful to determine what percentage of people who own the game have actually played it beyond the menu screen.

    The best achievements are ones you get for being clever, skilled, or dedicated. Or when it’s an unhidden achievement for something you didn’t even know was possible. Like the BG3 achievement for saving the goblin Sazza - just seeing it was possible made my next play through more interesting.

    I do appreciate long ending achievements, but only if they indicate a significantly different playthrough. Good ending vs. bad ending works when that’s the result of many decisions and not just an option you chose ten minutes from the end.