I’m 4 years clean from league and I still dream about it sometimes
I’m 4 years clean from league and I still dream about it sometimes
If you want to do that in OpenSCAD, I’d look into how a pineapple gets cut, and then try to emulate that. I’ve dabbled with openscad but never got super far in it, so not sure what’s possible with revolves and splines and the like
Took a quick crack at doing it by hand, subdiving an icosphere in that specific way and copying it around.
Definitely a bit time consuming but not too bad for that many faces. I imagine scaling it up would make finding an automated solution more important though. That was maybe 10 minutes of work? not bad
scaling it and solidifying yields this
Step by step:
Basic icosphere
Subdivided the edges and connected to opposing corners to find the middle of the triangle
Cut the last edge in and dissolved unnecessary edges
Repeated for each level, then duplicated and rotated 5 times to make the sphere out of these divided faces (mirrored on the z axis to save half the work)
Selecting all those midpoints with a side on xray view
From there just scaling them out to make the pyramids
Yeah I didn’t realize you were after a specific style of faceting until I posted the comment and scrolled back up. I’m sure there’s an easy way to do it in blender, I’m just not quite sure how… I’ll let you know if I figure it out! The method would be subdividing each face of the icosphere in three, with a point at the center of each triangle and cutting lines from the existing corners to it, I’m just not sure how to do it automatically. Once you have it divided like that, easy enough to grab those new center points and scale them out to make your triangle facets
Here’s the result the deleted comment yields
With a basic bevel
I’m too fucked up for an SO. There’s a song lyric that goes “How’s anyone else gonna love you, if you don’t love you too” and like, yeah. Way too full of self hatred to be appealing to anyone.
Whole lotta talk about filaments but none about modeling – in blender, create an ico sphere, then add a subdivision modifier. Then, add a decimate modifier, set that modifier to planar, and slide the angle limiter till you’re left with only hexagons (and a few pentagons). Apply the modifiers, then in edit mode, select all, then scale non z factors (hotkey s then hit shift z) to get it to lightbulb shape. You can add a solidify modifier to take it from a solid to a hollow sphere, then from there you you can do a boolean cut in edit mode or with a modifier to take off one of the ends. Personally I’d take it into fusion 360 from there to add your attachment method and/or base piece. Let me know if you have questions or want help!
Aaaaaaaa the ole “I can’t stand this person because they’re a prime exhibition of the traits I really hate in myself and supress as hard as possible”. Unfortunate when someone accidentally activates my self hatred as regular hatred, they don’t deserve it
Hope? I have none. I continue on through the power of avoidance and denial. If I stop to think about things it turns into suicidal thoughts, so I just do my damnedest not to think.
From the perspective of someone who generally would prefer not to exist, because I don’t trust my brain to make that decision. How we perceive reality can vary incredibly from it, suicide can seem not only an appropriate response to your situation but the only way to escape it one day, only to have the next day feel nowhere near as bad. In short, requiring other people’s input and approval on your decision to die is a good thing. Medical assistance in dying SHOULD be legal and available everywhere, but it’s important to make sure it’s actually appropriate.
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Hell, euthanize me right now please