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Joined 6 years ago
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Cake day: June 24th, 2020

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  • Screamer! I’ve been wanting an arcade racing game to sink my teeth into and this is it. It’s probably the most technical arcade racer I’ve played: gas and brake are left and right trigger, no surprises there. The steering is where it gets interesting. The left stick does make your car turn left and right, but only ever so slightly. Steering with just that even in a slightly sharper bend will result with car in wall. Instead, you’re supposed to make use of the right joystick, which is basically drift on command. If anyone’s familiar with the game Inertial Drift, it’s pretty much that. You also have to m

    In addition to this, the game is aggressive. After a certain point in the campaign, you get access to the strike mechanic, which is a short boost that insta-kills anyone it comes in contact with. There’s also boosting, shields, overdrive (which is the strike mechanic, except it’s always on until the gauge runs out, but the slightest contact with the wall will blow you up), etc. AND if that’s not enough, each driver has an ability. For example, one driver can get two boosts in a row, another gets bonus boosts and strikes whenever they K.O. an opponent, etc. It’s super fun.

    If anyone’s into arcade racing, definitely try this out. Just sail the high seas first to see if it’s for your or not, the game unfortunately does not have a demo.












  • No, I don’t think it’s just AAA games that don’t deserve all the hype, I think indie games can be overrated too. To give an example of both categories:

    For AAA, it has to be The Legend of Zelda: Breath of the Wild for me. And, I suppose, by extension Tears of the Kingdom. Good games, great characters and I really like the guardian enemy designs. Additionally, the game is a great showcase of what the hardware in the Nintendo Switch is capable of. The game is also highly rated on review sites and has received so many awards, wikipedia actually has to list them in a spreadsheet.

    However, I genuinely think previous Zelda games are more fun. I think the vast, open world actually hurts the game, as it gradually becomes less about exploring and more about checking off tasks like finishing shrines and finding korok seeds. Previous Zelda games had smaller, more focused worlds and I think they were better for it. And even one would choose to ignore that, there’s the fact that weapons break every two seconds and you constantly have to replace them, which I feel most reviewers just glossed over. Combat is pretty frequent, after all, so it does get grating. In previous Zelda games you get the weapon and you keep it.

    For indie, I have to point at Don’t Starve. And I want to focus on the original, not Don’t Starve Together, which has a slightly different approach. Very pretty, with great animations, involved game mechanics and great replayability. It is also well reviewed and was nominated for several awards (I think it only won one, but being nominated is impressive enough, I think).

    I liked it well enough, but ultimately bounced off it. Reason being, I found the game kind of stingy with telling you how some of its mechanics work, so I played it with a wiki open in my browser. I also couldn’t bring myself to make additional playthroughs because of its glacial progression.

    Sorry for the wall of text, but I hope this explains my position a little bit.