Nah. They are detecting the collision in order to push the player, so the engine is doing the work already. They could easily add an on_collision_player event in the NPC controller that fires at that point to handle NPC reaction.
The age of the engine impacts things like loading screens, poor use of modern hardware, etc. The 2004-era NPC handling is simply a reluctance to do any more than the bare minimum.
It sounds like a link can be a file path and clicking the link just opens the file. If that's the case, this is effectively the same risk as filesystem shortcuts.
The problem with translating classical RPG combat into an FPS is that the game already has physical missing based on player skill. The dice roll stacks on top of that. Add in the total lack of communication on whether a miss was you or the dice, and it makes the player think that the hitboxes just suck.
Later games that do something similar tend to move it to the enemy, giving them a chance to parry for reduced damage. It's mechanically very similar, but it feels way better for the player since they can see the hit still connect.
Zerzan appeared interested mainly in the quantity of regulations that AI could produce, not their quality. “We don’t need the perfect rule on XYZ. We don’t even need a very good rule on XYZ,” he said, according to the meeting notes. “We want good enough.” Zerzan added, “We’re flooding the zone.”
They are going for more regulation. If I had to guess, probably to flood federal courts with cases, hoping that they are too overwhelmed to stop anything important.
How do you block firearm parts at the printer level without analyzing and judging the files a user provides?
Even if this was possible (it's not), most printers don't have the kind of processing power needed to reverse slicing back into the solid object so that it can be compared with banned parts. They'd either have to put in much larger computers and spike the cost per unit or do it server-side and be always-online.
"Forever. be forever" Trump said about the deal. "That's better than the Obama deal with the famous Iran nuclear deal, with a nine-year deal. No, this is forever. This is long-term."
What an asshole. Blows up a significant measure in limiting the spread of nukes, then acts like it fell apart on its own.
Weird stuff. The bricks are huge and the corner doesn't have proper brick corners. Looks like two blocks cut 45 and butted instead of alternating across it.
Nah. They are detecting the collision in order to push the player, so the engine is doing the work already. They could easily add an on_collision_player event in the NPC controller that fires at that point to handle NPC reaction.
The age of the engine impacts things like loading screens, poor use of modern hardware, etc. The 2004-era NPC handling is simply a reluctance to do any more than the bare minimum.