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doublepepperoni [none/use name]

@ doublepepperoni @hexbear.net

Posts
166
Comments
626
Joined
6 yr. ago

  • I've made a couple of posts about it already, but I'm currently playing through Deadly Premonition 2 after randomly seeing it on sale for 2 euros, which was about as much as I was willing to pay for it.

    Deadly Premonition 1 is one of my favourite games of all time and it's sad how much worse DP2 is on every level, but the most shocking thing about it is how bad it looks. I don't mean that in the sense that it doesn't look like a triple-A game, I mean that it looks just straight up ugly and unfinished. The animations are stiff and awkward, the cutscenes are badly directed and the game world is a flat square with cheap unity assets strewn about with floating models everywhere. It's especially shocking given how D4, Swery's last game with Access Games, was incredibly well animated, stylish and full of energy in its presentation.

    I can only assume Swery and the devs were working with just a fraction of the money they had even for Deadly Premonition 1 which wasn't exactly a looker either, but DP2 just looks unappealing as hell. Despite looking like a time-displaced PS2 game on the Xbox 360, DP1 was actually pretty impressive in terms of its ambition and scale, like you could tell the dev team were really trying to make something that was out of their reach. You don't really get that at all with DP2. They cut so many fun mechanics from DP1, like the ability to peek into NPC's houses to spy on them and to get an insight into their personal lives. The characters are much worse written in general. There's so many over-the-top QUIRKY and WACKY characters with some kind of catch phrase or verbal tic that they're constantly repeating in almost every line of dialogue.

    York's been flanderised too. His entire personality is now about movies, and he brings them up in every conversation, where in the first game he mostly talked about movies with Zach on long car rides. York's a complete weirdo 100% of the time where in the first game he could pass off as a mostly normal if inconsiderate and eccentric human being most of the time

  • It's supposed to be a 1:1 recreation of this scene from Raiders

  • It was actually Sega who published both Condemned games. Apparently Jace Hall, former Monolith head, has somehow obtained the rights to Condemned and has previously mentioned he'd like to try to get something done with the franchise. I've seen a few people express hope this delisting is actually just related to a new publisher taking over but it mostly seems copium at the moment.

  • As Snake? You probably have to give it to Ōtsuka since his Snake isn't as ridiculous. I love Hayter's Snake, but by Peace Walker the Snake voice had gotten pretty bad.

    Akio Ōtsuka was also the dub voice for Commander Riker in the Japanese dub of TNG

  • It's still the best Halo campaign narrative. I always loved how they went full space opera with the Arbiter's side of the story and how much effort they put into expanding the universe and storytelling after what was seen in Halo 1. Halo 3's campaign was just an extended version of what was supposed to be 2's original climax and Reach was a snorefest trying to ape Call of Duty

    ODST was good though

  • I was positively surprised to find a thread about this on the Halo subreddit with people dunking on Marty and calling him a piece of shit with this pinned comment from a mod:

    Please continue reporting any fascist comments you see y'all. So many permanent bans being handed out today!

    So many other gamer subs would've removed this on grounds of being "political" or "off-topic"

  • Here's what someone posted on the Halo subreddit regarding Salvatori:

    As someone who personally has a relationship with both of them, Mike Salvatori is actually very different from Marty. Mike likes the quiet and is happy as long as his family has what they need, and he's always just been happy that Bungie gave him cool stuff to make music for. When he was at Bungie, he always described himself as a "believer" in the Bungie team and in Destiny as a universe. Mike actively hates social media.

    Fwiw, Marty tweeted that Mike was a republican "just like him" and that's not true, or at least not anymore. Marty and Mike don't talk anymore and have a pretty bad relationship these days, so I imagine whenever they would've last talked about politics, Mike may have identified that way, but Mike and I don't talk about politics pretty much ever so I don't know what his views were several years ago. I will say that one of the main people Mike works with for Destiny music is a super cool trans woman named Ella who loves working with him. It's kind of sad I feel a need to specify this, but yeah; Mike's not some old boomer guy yelling at kids and is a super empathetic person.

    Mike is an incredibly nice guy and everyone at Bungie absolutely loved/loves him. Mike has helped me through some tough stuff before and has been extremely encouraging to me as a younger composer. I really can't say enough nice stuff about him.

    If anyone is curious, Mike wrote some of the all-timers such as The Lost Song, Walk in the Woods, The Gun Pointed at the Head of the Universe, Unforgotten, Broken Gates, In Amber Clad, Destroyer's Invocation (that's Mike's voice that he reversed and made super demonic, and he wrote the backwards message. It doesn't mean anything at all, has no connection to Halo lore, and was just supposed to be fun), and a ton more. Mike even did The Siege of Madrigal. I think Mike did Perchance to Dream, but he personally doesn't remember. He also did the drum and bass tracks from Oni, "The Hunt," and "Searching."

  • Hatsune Miku and Michael Salvatori did great work with the Halo soundtracks

  • This isn't a Twitter thing but a European thing

  • The other things I like about PC gaming are openness and backwards compatibility. Only Xbox seems to take the latter at least somewhat seriously

    Also I have an older budget AMD card I got off my local Craigslist equivalent, thank you very much. No, it doesn't ray trace for shit

  • Emulators, piracy, mods, etc, etc, etc, etc,

  • Canary is better, but only marginally. I wish Xbox emulation was better

  • I think I posted this last year

  • AI illustration guy doesn't really care if he has hair or not

  • Wow, this sure is something that exists. Funnily enough, in the comments of the video I was saw about this people were saying they just wanted MCC ports for PS5 and Switch 2

  • Couldn't you just train bespoke AI voice models for your game based on performances of actors you hired and compensate them accordingly?

    I think the main issue with integrating any of this generation shit into games is that even if it can be run locally it takes about as much horse power to run as an entire game. Of course, the tech bros advocating for this shit don't care because they're also big proponents of The Cloud™

  • Maybe they couldn't generate footage of people being shot because of safety guardrails or something

    Also I love the little hop the guy makes when he reaches the top of the stairs

  • The official woman tier list

    157k views

  • Feels kind of presumptuous to put Plants versus Zombies next to those two. That's like putting Trackmania next to GTA